Update readme to include features of engine
This commit is contained in:
parent
332888f3b5
commit
ed6b961b61
29
README.md
29
README.md
@ -1,6 +1,35 @@
|
|||||||
# Dengine
|
# Dengine
|
||||||
Dengine is a 2d game engine developed with OpenGL and low-level libraries in C. The main goal of Dengine is to facilitate learning from many aspects of Computer Science. Alongside Dengine a game is being built which guides the development of features for the game. Dengine is inspired by Handmade Hero, with a focus on developing as many features with minimal libraries, such that it is not too time-consuming and counter-productive to do so.
|
Dengine is a 2d game engine developed with OpenGL and low-level libraries in C. The main goal of Dengine is to facilitate learning from many aspects of Computer Science. Alongside Dengine a game is being built which guides the development of features for the game. Dengine is inspired by Handmade Hero, with a focus on developing as many features with minimal libraries, such that it is not too time-consuming and counter-productive to do so.
|
||||||
|
|
||||||
|
## Milestones
|
||||||
|
Milestones/features/capabilities that have been added to the engine.
|
||||||
|
|
||||||
|
### "Handmade" API
|
||||||
|
- Custom Standard Library: (improved as is required) (e.g. strlen, atoi, itoa)
|
||||||
|
- Custom Math Library: (improved as is required)
|
||||||
|
- Custom String Library
|
||||||
|
- Custom Memory Allocator: alloc memory from preallocated blocks
|
||||||
|
- Custom XML Parser: for reading game data config
|
||||||
|
|
||||||
|
### Rendering
|
||||||
|
- Animation playback: from spritesheets
|
||||||
|
- Batched rendering: minimise draw calls grouped on texture & color modulation
|
||||||
|
- Generate on runtime bitmap font sheet from font file
|
||||||
|
- Rendering sprites: through GLEW and GLFW to OpenGL programmable pipeline
|
||||||
|
- Rendering rects and text
|
||||||
|
|
||||||
|
### Other
|
||||||
|
- Audio API: through OpenAL and STB Vorbis for audio functionality
|
||||||
|
- Audio streaming
|
||||||
|
- Asset loading system using hashtables
|
||||||
|
- Collision using AABB
|
||||||
|
- Debug services/display
|
||||||
|
- Input parsing, delayed, raw read
|
||||||
|
- IMGUI style GUI: Buttons, textfields, scroll bars
|
||||||
|
- Moveable windows
|
||||||
|
- Primitive entity system
|
||||||
|
- Primitive battle system
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
Dengine is currently being developed using Visual Studio 2015. You can build the project by executing the (preferred) **build.bat** in the src folder, or simply opening the project in Visual Studio and compiling.
|
Dengine is currently being developed using Visual Studio 2015. You can build the project by executing the (preferred) **build.bat** in the src folder, or simply opening the project in Visual Studio and compiling.
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user