Fix bug accumulating debug strings without resetting
This commit is contained in:
parent
ebcdd779b9
commit
ea2656c0bd
@ -415,6 +415,7 @@ void worldTraveller_gameUpdateAndRender(GameState *state, const f32 dt)
|
|||||||
Font *font = &assetManager->font;
|
Font *font = &assetManager->font;
|
||||||
if (debugUpdateCounter <= 0)
|
if (debugUpdateCounter <= 0)
|
||||||
{
|
{
|
||||||
|
numDebugStrings = 0;
|
||||||
Entity *const hero = &world->entities[world->heroIndex];
|
Entity *const hero = &world->entities[world->heroIndex];
|
||||||
snprintf(debugStrings[0], ARRAY_COUNT(debugStrings[0]),
|
snprintf(debugStrings[0], ARRAY_COUNT(debugStrings[0]),
|
||||||
"Hero Pos: %06.2f,%06.2f", hero->pos.x, hero->pos.y);
|
"Hero Pos: %06.2f,%06.2f", hero->pos.x, hero->pos.y);
|
||||||
|
Loading…
Reference in New Issue
Block a user