Add memory allocation tracking data to debug state
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@ -143,8 +143,7 @@ const i32 asset_loadTTFont(AssetManager *assetManager, const char *filePath)
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v2i codepointRange = font->codepointRange;
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const i32 numGlyphs = codepointRange.y - codepointRange.x;
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GlyphBitmap *glyphBitmaps =
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CAST(GlyphBitmap *) calloc(numGlyphs, sizeof(GlyphBitmap));
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GlyphBitmap *glyphBitmaps = PLATFORM_MEM_ALLOC(numGlyphs, GlyphBitmap);
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v2i largestGlyphDimension = V2i(0, 0);
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const f32 targetFontHeight = 20.0f;
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@ -159,8 +158,7 @@ const i32 asset_loadTTFont(AssetManager *assetManager, const char *filePath)
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font->metrics = CAST(FontMetrics){ascent, descent, lineGap};
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font->charMetrics =
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CAST(CharMetrics *) calloc(numGlyphs, sizeof(CharMetrics));
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font->charMetrics = PLATFORM_MEM_ALLOC(numGlyphs, CharMetrics);
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/* Use STB_TrueType to generate a series of bitmap characters */
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i32 glyphIndex = 0;
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@ -175,7 +173,7 @@ const i32 asset_loadTTFont(AssetManager *assetManager, const char *filePath)
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&height, &xOffset, &yOffset);
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u8 *source = monoBitmap;
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u32 *colorBitmap = calloc(width * height, sizeof(u32));
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u32 *colorBitmap = PLATFORM_MEM_ALLOC(width * height, u32);
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u32 *dest = colorBitmap;
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// NOTE(doyle): STB generates 1 byte per pixel bitmaps, we use 4bpp, so
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@ -250,8 +248,8 @@ const i32 asset_loadTTFont(AssetManager *assetManager, const char *filePath)
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}
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#endif
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u32 *fontBitmap = CAST(u32 *)calloc(
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squared(TARGET_TEXTURE_SIZE) * TARGET_BYTES_PER_PIXEL, sizeof(u32));
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i32 bitmapSize = squared(TARGET_TEXTURE_SIZE) * TARGET_BYTES_PER_PIXEL;
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u32 *fontBitmap = PLATFORM_MEM_ALLOC(bitmapSize, u32);
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const i32 pitch = MAX_TEXTURE_SIZE * TARGET_BYTES_PER_PIXEL;
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// Check value to determine when a row of glyphs is completely printed
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@ -349,14 +347,19 @@ const i32 asset_loadTTFont(AssetManager *assetManager, const char *filePath)
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stbi_write_png("out.png", MAX_TEXTURE_SIZE, MAX_TEXTURE_SIZE, 4, fontBitmap,
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MAX_TEXTURE_SIZE * 4);
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#endif
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PLATFORM_MEM_FREE(fontBitmap, bitmapSize);
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font->tex = &assetManager->textures[texlist_font];
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font->atlas = &assetManager->texAtlas[texlist_font];
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for (i32 i = 0; i < numGlyphs; i++)
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free(glyphBitmaps[i].pixels);
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{
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i32 glyphBitmapSizeInBytes = glyphBitmaps[i].dimensions.w *
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glyphBitmaps[i].dimensions.h * sizeof(u32);
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PLATFORM_MEM_FREE(glyphBitmaps[i].pixels, glyphBitmapSizeInBytes);
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}
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free(glyphBitmaps);
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PLATFORM_MEM_FREE(glyphBitmaps, numGlyphs * sizeof(GlyphBitmap));
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platform_closeFileRead(&fontFileRead);
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return 0;
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@ -1,18 +1,18 @@
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#include "Dengine/Platform.h"
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#include "Dengine/Debug.h"
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#include <stdlib.h>
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DebugState GLOBAL_debugState;
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void debug_init()
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{
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GLOBAL_debugState.totalMemoryAllocated = 0;
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GLOBAL_debugState.callCount = PLATFORM_MEM_ALLOC(debugcallcount_num, i32);
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GLOBAL_debugState.numDebugStrings = 0;
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GLOBAL_debugState.stringUpdateTimer = 0.0f;
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GLOBAL_debugState.stringUpdateRate = 0.15f;
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GLOBAL_debugState.stringLineGap = -1;
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GLOBAL_debugState.callCount =
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CAST(i32 *) calloc(debugcallcount_num, sizeof(i32));
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}
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void debug_pushString(char *formatString, void *data, char *dataType)
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@ -22,7 +22,7 @@ i32 platform_readFileToBuffer(const char *const filePath,
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}
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// TODO(doyle): Warning we assume files less than 4GB
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file->buffer = (void *)calloc(fileSize.LowPart, sizeof(char));
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file->buffer = PLATFORM_MEM_ALLOC(fileSize.LowPart, char);
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file->size = fileSize.LowPart;
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DWORD numBytesRead = 0;
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@ -33,7 +33,7 @@ i32 platform_readFileToBuffer(const char *const filePath,
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{
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printf("ReadFile() failed: %d error number\n",
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status);
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free(file->buffer);
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PLATFORM_MEM_FREE(file->buffer, file->size);
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return status;
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}
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else if (numBytesRead != file->size)
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@ -41,7 +41,7 @@ i32 platform_readFileToBuffer(const char *const filePath,
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printf(
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"ReadFile() failed: Number of bytes read doesn't match file "
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"size\n");
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free(file->buffer);
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PLATFORM_MEM_FREE(file->buffer, file->size);
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return -1;
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}
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@ -24,7 +24,7 @@ void renderer_string(Renderer *const renderer, Font *const font,
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{
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i32 quadIndex = 0;
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i32 strLen = common_strlen(string);
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RenderQuad *stringQuads = CAST(RenderQuad *)calloc(strLen, sizeof(RenderQuad));
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RenderQuad *stringQuads = PLATFORM_MEM_ALLOC(strLen, RenderQuad);
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f32 baseline = pos.y;
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for (i32 i = 0; i < strLen; i++)
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@ -56,7 +56,7 @@ void renderer_string(Renderer *const renderer, Font *const font,
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updateBufferObject(renderer, stringQuads, quadIndex);
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renderer_object(renderer, V2(0.0f, 0.0f), renderer->size, rotate, color,
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font->tex);
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free(stringQuads);
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PLATFORM_MEM_FREE(stringQuads, strLen * sizeof(RenderQuad));
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}
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@ -1,14 +1,14 @@
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#include "Dengine/Platform.h"
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#include "Dengine/AssetManager.h"
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#include "Dengine/Debug.h"
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#include "WorldTraveller/WorldTraveller.h"
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//TODO(doyle): This is temporary! Maybe abstract into our platform layer, or
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//choose to load assets outside of WorldTraveller!
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#include <stdlib.h>
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// TODO(doyle): This is temporary! Maybe abstract into our platform layer, or
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// choose to load assets outside of WorldTraveller !
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INTERNAL Entity *addEntity(World *world, v2 pos, v2 size,
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enum EntityType type, enum Direction direction,
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Texture *tex, b32 collides)
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INTERNAL Entity *addEntity(World *world, v2 pos, v2 size, enum EntityType type,
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enum Direction direction, Texture *tex, b32 collides)
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{
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#ifdef DENGINE_DEBUG
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@ -130,8 +130,7 @@ void worldTraveller_gameInit(GameState *state, v2i windowSize)
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{
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World *const world = &state->world[i];
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world->maxEntities = 8192;
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world->entities =
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CAST(Entity *) calloc(world->maxEntities, sizeof(Entity));
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world->entities = PLATFORM_MEM_ALLOC(world->maxEntities, Entity);
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world->texType = texlist_terrain;
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v2 worldDimensionInTilesf = V2(CAST(f32) worldDimensionInTiles.x,
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@ -163,7 +162,7 @@ void worldTraveller_gameInit(GameState *state, v2i windowSize)
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f32 duration = 1.0f;
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i32 numRects = 1;
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v4 *animRects = CAST(v4 *)calloc(numRects, sizeof(v4));
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v4 *animRects = PLATFORM_MEM_ALLOC(numRects, v4);
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animRects[0] = atlas->texRect[terraincoords_ground];
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addAnim(tile, animRects, numRects, duration);
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}
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@ -189,14 +188,14 @@ void worldTraveller_gameInit(GameState *state, v2i windowSize)
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/* Add idle animation */
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f32 duration = 1.0f;
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i32 numRects = 1;
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v4 *heroIdleRects = CAST(v4 *) calloc(numRects, sizeof(v4));
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v4 *heroIdleRects = PLATFORM_MEM_ALLOC(numRects, v4);
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heroIdleRects[0] = V4(746.0f, 1018.0f, 804.0f, 920.0f);
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addAnim(hero, heroIdleRects, numRects, duration);
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/* Add walking animation */
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duration = 0.10f;
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numRects = 3;
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v4 *heroWalkRects = CAST(v4 *) calloc(numRects, sizeof(v4));
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v4 *heroWalkRects = PLATFORM_MEM_ALLOC(numRects, v4);
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heroWalkRects[0] = V4(641.0f, 1018.0f, 699.0f, 920.0f);
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heroWalkRects[1] = V4(746.0f, 1018.0f, 804.0f, 920.0f);
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heroWalkRects[2] = V4(849.0f, 1018.0f, 904.0f, 920.0f);
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@ -224,7 +223,7 @@ void worldTraveller_gameInit(GameState *state, v2i windowSize)
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/* Add npc waving animation */
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duration = 0.30f;
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numRects = 2;
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v4 *npcWavingRects = CAST(v4 *) calloc(numRects, sizeof(v4));
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v4 *npcWavingRects = PLATFORM_MEM_ALLOC(numRects, v4);
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npcWavingRects[0] = V4(944.0f, 918.0f, 1010.0f, 816.0f);
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npcWavingRects[1] = V4(944.0f, 812.0f, 1010.0f, 710.0f);
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addAnim(npc, npcWavingRects, numRects, duration);
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@ -427,6 +426,9 @@ void worldTraveller_gameUpdateAndRender(GameState *state, const f32 dt)
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DEBUG_PUSH_STRING("glDrawArray Calls: %d",
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&GLOBAL_debugState.callCount[debugcallcount_drawArrays],
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"i32");
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i32 debug_kbAllocated = GLOBAL_debugState.totalMemoryAllocated / 1024;
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DEBUG_PUSH_STRING("TotalMemoryAllocated: %dkb", &debug_kbAllocated, "i32");
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debug_stringUpdateAndRender(&state->renderer, font, dt);
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debug_clearCallCounter();
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#endif
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@ -15,7 +15,9 @@ enum DebugCallCount
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typedef struct DebugState
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{
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i32 totalMemoryAllocated;
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i32 *callCount;
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/* Debug strings rendered in top left corner */
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char debugStrings[256][64];
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i32 numDebugStrings;
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@ -2,7 +2,6 @@
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#define DENGINE_MATH_H
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#include <math.h>
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#include "Dengine/Common.h"
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#define squared(x) (x * x)
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@ -3,8 +3,16 @@
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#include <Windows.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "Dengine/Common.h"
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#include "Dengine/Debug.h"
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// TODO(doyle): Create own custom memory allocator
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#define PLATFORM_MEM_ALLOC(num, type) \
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CAST(type *) platform_memoryAlloc(num * sizeof(type))
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#define PLATFORM_MEM_FREE(ptr, bytes) \
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platform_memoryFree(CAST(void *) ptr, bytes)
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typedef struct
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{
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@ -12,15 +20,38 @@ typedef struct
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i32 size;
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} PlatformFileRead;
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i32 platform_readFileToBuffer(const char *const filePath,
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PlatformFileRead *file);
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// TODO(doyle): numBytes in mem free is temporary until we create custom
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// allocator since we haven't put in a system to track memory usage per
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// allocation
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inline void platform_memoryFree(void *data, i32 numBytes)
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{
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if (data) free(data);
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#ifdef DENGINE_DEBUG
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GLOBAL_debugState.totalMemoryAllocated -= numBytes;
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#endif
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}
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inline void *platform_memoryAlloc(i32 numBytes)
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{
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void *result = calloc(1, numBytes);
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#ifdef DENGINE_DEBUG
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if (result)
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GLOBAL_debugState.totalMemoryAllocated += numBytes;
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#endif
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return result;
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}
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inline void platform_closeFileRead(PlatformFileRead *file)
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{
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if (file->buffer)
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{
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free(file->buffer);
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}
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PLATFORM_MEM_FREE(file->buffer, file->size);
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}
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i32 platform_readFileToBuffer(const char *const filePath,
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PlatformFileRead *file);
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#endif
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