Fix rendering of rects, draw debug target reticule
This commit is contained in:
+1
-2
@@ -127,8 +127,7 @@ INTERNAL void renderObject(Renderer *renderer, v2 pos, v2 size, f32 rotate,
|
||||
void renderer_rect(Renderer *const renderer, v4 cameraBounds, v2 pos, v2 size,
|
||||
f32 rotate, Texture *tex, v4 texRect, v4 color)
|
||||
{
|
||||
v4 quadRect = math_getRect(pos, size);
|
||||
RenderQuad quad = createTexQuad(renderer, quadRect, texRect, tex);
|
||||
RenderQuad quad = createDefaultTexQuad(renderer, texRect, tex);
|
||||
updateBufferObject(renderer, &quad, 1);
|
||||
|
||||
// NOTE(doyle): Get the origin of cameraBounds in world space, bottom left
|
||||
|
||||
Reference in New Issue
Block a user