Sprite switches direction, update vbo on render
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@@ -23,7 +23,7 @@ void renderer_entity(Renderer *renderer, Entity *entity, f32 rotate, v3 color)
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shader_uniformSet1i(renderer->shader, "tex", 0);
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glCheckError();
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glBindVertexArray(renderer->quadVAO);
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glBindVertexArray(renderer->vao);
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glCheckError();
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glCheckError();
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