Draw sprite from offset into tilesheet
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@@ -102,6 +102,13 @@ INTERNAL inline f32 v##num##_dot(const v##num a, const v##num b) \
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for (i32 i = 0; i < ##num; i++) { result += (a.e[i] * b.e[i]); } \
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return result; \
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} \
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INTERNAL inline b32 v##num##_equals(const v##num a, const v##num b) \
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{ \
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b32 result = TRUE; \
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for (i32 i = 0; i < ##num; i++) \
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if (a.e[i] != b.e[i]) result = FALSE; \
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return result; \
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} \
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DEFINE_VECTOR_MATH(2);
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DEFINE_VECTOR_MATH(3);
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