Add basic AABB collision detection
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+2
-4
@@ -21,16 +21,14 @@ void renderer_entity(Renderer *renderer, Entity *entity, f32 rotate, v3 color)
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// this->shader->uniformSetVec3f("spriteColor", color);
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glActiveTexture(GL_TEXTURE0);
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glCheckError();
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glBindTexture(GL_TEXTURE_2D, entity->tex->id);
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glCheckError();
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shader_uniformSet1i(renderer->shader, "tex", 0);
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glCheckError();
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glBindVertexArray(renderer->vao);
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glCheckError();
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glCheckError();
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glBindVertexArray(0);
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glBindTexture(GL_TEXTURE_2D, 0);
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glCheckError();
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}
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