Add basic AABB collision detection

This commit is contained in:
2016-06-25 19:12:25 +10:00
parent 7acf36cd59
commit b7063963b8
3 changed files with 55 additions and 8 deletions
+2 -4
View File
@@ -21,16 +21,14 @@ void renderer_entity(Renderer *renderer, Entity *entity, f32 rotate, v3 color)
// this->shader->uniformSetVec3f("spriteColor", color);
glActiveTexture(GL_TEXTURE0);
glCheckError();
glBindTexture(GL_TEXTURE_2D, entity->tex->id);
glCheckError();
shader_uniformSet1i(renderer->shader, "tex", 0);
glCheckError();
glBindVertexArray(renderer->vao);
glCheckError();
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glCheckError();
glBindVertexArray(0);
glBindTexture(GL_TEXTURE_2D, 0);
glCheckError();
}