Load sprite sheet into new atlas structure
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@@ -117,7 +117,7 @@ const i32 asset_loadTextureImage(AssetManager *assetManager,
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if (imgWidth != imgHeight)
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{
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printf(
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"worldTraveller_gameInit() warning: Sprite sheet is not square: "
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"asset_loadTextureImage() warning: Sprite sheet is not square: "
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"%dx%dpx\n", imgWidth, imgHeight);
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}
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#endif
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