Load sprite sheet into new atlas structure

This commit is contained in:
2016-08-24 18:31:26 +10:00
parent 84a2c5e382
commit b43754986f
6 changed files with 265 additions and 55 deletions
+1 -1
View File
@@ -117,7 +117,7 @@ const i32 asset_loadTextureImage(AssetManager *assetManager,
if (imgWidth != imgHeight)
{
printf(
"worldTraveller_gameInit() warning: Sprite sheet is not square: "
"asset_loadTextureImage() warning: Sprite sheet is not square: "
"%dx%dpx\n", imgWidth, imgHeight);
}
#endif