Add error checking to Audio API
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09972ced6e
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@ -224,7 +224,8 @@ const i32 asset_loadTTFont(AssetManager *assetManager, MemoryArena *arena,
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const char *filePath)
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{
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PlatformFileRead fontFileRead = {0};
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platform_readFileToBuffer(arena, filePath, &fontFileRead);
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i32 result = platform_readFileToBuffer(arena, filePath, &fontFileRead);
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if (result) return result;
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stbtt_fontinfo fontInfo = {0};
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stbtt_InitFont(&fontInfo, fontFileRead.buffer,
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126
src/Audio.c
126
src/Audio.c
@ -134,9 +134,19 @@ INTERNAL i32 rendererAcquire(AudioManager *audioManager,
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AUDIO_NO_FREE_SOURCE)
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{
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// TODO(doyle): Error messaging return paths
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DEBUG_LOG("rendererAcquire(): Failed to acquire free source, all busy");
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return -1;
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}
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u32 checkSource = getSourceId(audioManager, audioRenderer);
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if (alIsSource(checkSource) == AL_TRUE)
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{
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DEBUG_LOG(
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"rendererAcquire(): Renderer has not been released before "
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"acquiring, force release by stopping stream");
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audio_streamStopVorbis(audioManager, audioRenderer);
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}
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/* Assign a vacant source slot to renderer */
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audioRenderer->sourceIndex = vacantSource;
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@ -156,18 +166,35 @@ INTERNAL i32 rendererAcquire(AudioManager *audioManager,
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return 0;
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}
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INTERNAL void rendererRelease(AudioManager *audioManager,
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INTERNAL const i32 rendererRelease(AudioManager *audioManager,
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AudioRenderer *audioRenderer)
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{
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i32 result = 0;
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u32 alSourceId = getSourceId(audioManager, audioRenderer);
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if (alIsSource(alSourceId) == AL_FALSE)
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{
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DEBUG_LOG(
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"rendererRelease(): Trying to release invalid source, early exit");
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alSourceUnqueueBuffers(alSourceId, ARRAY_COUNT(audioRenderer->bufferId),
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audioRenderer->bufferId);
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AL_CHECK_ERROR();
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alDeleteBuffers(ARRAY_COUNT(audioRenderer->bufferId),
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audioRenderer->bufferId);
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result = -1;
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return result;
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}
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for (i32 i = 0; i < ARRAY_COUNT(audioRenderer->bufferId); i++)
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{
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if (alIsBuffer(audioRenderer->bufferId[i]) == AL_TRUE)
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{
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alSourceUnqueueBuffers(alSourceId, 1, &audioRenderer->bufferId[i]);
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alDeleteBuffers(1, &audioRenderer->bufferId[i]);
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AL_CHECK_ERROR();
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}
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else
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{
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DEBUG_LOG("rendererRelease(): Invalid buffer identified in renderer");
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result = -1;
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}
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}
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for (i32 i = 0; i < ARRAY_COUNT(audioRenderer->bufferId); i++)
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{
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@ -184,12 +211,14 @@ INTERNAL void rendererRelease(AudioManager *audioManager,
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audioManager->freeSourceIndex;
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audioManager->freeSourceIndex = sourceIndexToFree;
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return result;
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}
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#define AUDIO_CHUNK_SIZE_ 65536
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void audio_streamPlayVorbis(AudioManager *audioManager,
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AudioRenderer *audioRenderer, AudioVorbis *vorbis,
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i32 numPlays)
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const i32 audio_streamPlayVorbis(AudioManager *audioManager,
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AudioRenderer *audioRenderer,
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AudioVorbis *vorbis, i32 numPlays)
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{
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#ifdef DENGINE_DEBUG
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ASSERT(audioManager && audioRenderer && vorbis);
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@ -203,7 +232,7 @@ void audio_streamPlayVorbis(AudioManager *audioManager,
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if (result)
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{
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DEBUG_LOG("audio_streamPlayVorbis() failed: Could not acquire renderer");
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return;
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return result;
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}
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/* Determine format */
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@ -214,38 +243,93 @@ void audio_streamPlayVorbis(AudioManager *audioManager,
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{
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#ifdef DENGINE_DEBUG
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DEBUG_LOG(
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"audio_streamPlayVorbis() warning: Unaccounted channel format");
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ASSERT(INVALID_CODE_PATH);
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"audio_streamPlayVorbis() warning: Unexpected channel format");
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#endif
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}
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audioRenderer->audio = vorbis;
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audioRenderer->numPlays = numPlays;
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return 0;
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}
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void audio_streamStopVorbis(AudioManager *audioManager,
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const i32 audio_streamStopVorbis(AudioManager *audioManager,
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AudioRenderer *audioRenderer)
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{
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i32 result = 0;
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u32 alSourceId = getSourceId(audioManager, audioRenderer);
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if (alIsSource(alSourceId) == AL_TRUE)
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{
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alSourceStop(alSourceId);
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AL_CHECK_ERROR();
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rendererRelease(audioManager, audioRenderer);
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result = rendererRelease(audioManager, audioRenderer);
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}
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else
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{
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DEBUG_LOG("audio_streamStopVorbis(): Tried to stop invalid source");
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result = -1;
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}
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return result;
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}
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void audio_updateAndPlay(AudioManager *audioManager,
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const i32 audio_streamPauseVorbis(AudioManager *audioManager,
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AudioRenderer *audioRenderer)
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{
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i32 result = 0;
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u32 alSourceId = getSourceId(audioManager, audioRenderer);
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if (alIsSource(alSourceId) == AL_TRUE)
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{
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alSourcePause(alSourceId);
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AL_CHECK_ERROR();
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}
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else
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{
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DEBUG_LOG("audio_streamPauseVorbis(): Tried to pause invalid source");
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result = -1;
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}
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return result;
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}
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const i32 audio_streamResumeVorbis(AudioManager *audioManager,
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AudioRenderer *audioRenderer)
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{
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i32 result = 0;
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u32 alSourceId = getSourceId(audioManager, audioRenderer);
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if (alIsSource(alSourceId) == AL_TRUE)
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{
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alSourcePlay(alSourceId);
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AL_CHECK_ERROR();
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}
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else
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{
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DEBUG_LOG("audio_streamResumeVorbis(): Tried to resume invalid source");
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result = -1;
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}
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return result;
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}
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const i32 audio_updateAndPlay(AudioManager *audioManager,
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AudioRenderer *audioRenderer)
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{
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AudioVorbis *audio = audioRenderer->audio;
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if (!audio) return;
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if (!audio) return 0;
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if (audioRenderer->numPlays != AUDIO_REPEAT_INFINITE &&
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audioRenderer->numPlays <= 0)
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{
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rendererRelease(audioManager, audioRenderer);
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return;
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i32 result = rendererRelease(audioManager, audioRenderer);
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return result;
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}
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u32 alSourceId = getSourceId(audioManager, audioRenderer);
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if (alIsSource(alSourceId) == AL_FALSE)
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{
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DEBUG_LOG("audio_updateAndPlay(): Update failed on invalid source id");
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return -1;
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}
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ALint audioState;
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alGetSourcei(alSourceId, AL_SOURCE_STATE, &audioState);
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AL_CHECK_ERROR();
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@ -271,8 +355,8 @@ void audio_updateAndPlay(AudioManager *audioManager,
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}
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else
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{
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rendererRelease(audioManager, audioRenderer);
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return;
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i32 result = rendererRelease(audioManager, audioRenderer);
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return result;
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}
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}
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@ -329,4 +413,6 @@ void audio_updateAndPlay(AudioManager *audioManager,
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}
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}
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}
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return 0;
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}
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@ -224,7 +224,10 @@ void worldTraveller_gameInit(GameState *state, v2 windowSize)
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"data/shaders/sprite.frag.glsl",
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shaderlist_sprite);
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result =
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asset_loadTTFont(assetManager, arena, "C:/Windows/Fonts/Arialbd.ttf");
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if (result) DEBUG_LOG("Font loading failed");
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GL_CHECK_ERROR();
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#ifdef DENGINE_DEBUG
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@ -495,6 +498,7 @@ INTERNAL void parseInput(GameState *state, const f32 dt)
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ddPos = v2_scale(ddPos, 0.70710678118f);
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}
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LOCAL_PERSIST b32 toggleFlag = TRUE;
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// TODO(doyle): Revisit key input with state checking for last ended down
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if (state->keys[GLFW_KEY_SPACE] && spaceBarWasDown == FALSE)
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{
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@ -506,6 +510,7 @@ INTERNAL void parseInput(GameState *state, const f32 dt)
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v2 pos = V2(renderer->size.w - (renderer->size.w / xModifier), yPos);
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addGenericMob(&state->arena, &state->assetManager, world, pos);
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#endif
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#if 0
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if (world->soundscape->audio->sourceIndex == AUDIO_SOURCE_UNASSIGNED)
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{
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audio_streamPlayVorbis(
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@ -517,6 +522,28 @@ INTERNAL void parseInput(GameState *state, const f32 dt)
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{
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audio_streamStopVorbis(&state->audioManager,
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world->soundscape->audio);
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audio_streamPauseVorbis(&state->audioManager,
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world->soundscape->audio);
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}
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#endif
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if (toggleFlag)
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{
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audio_streamPauseVorbis(&state->audioManager,
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world->soundscape->audio);
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toggleFlag = FALSE;
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}
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else
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{
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audio_streamResumeVorbis(&state->audioManager,
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world->soundscape->audio);
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#if 0
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audio_streamPlayVorbis(
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&state->audioManager, world->soundscape->audio,
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asset_getVorbis(&state->assetManager, audiolist_battle),
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AUDIO_REPEAT_INFINITE);
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#endif
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toggleFlag = TRUE;
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}
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spaceBarWasDown = TRUE;
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}
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@ -36,11 +36,15 @@ struct AudioRenderer
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typedef struct AudioRenderer AudioRenderer;
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const i32 audio_init(AudioManager *audioManager);
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void audio_streamPlayVorbis(AudioManager *audioManager,
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AudioRenderer *audioRenderer, AudioVorbis *vorbis,
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i32 numPlays);
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void audio_streamStopVorbis(AudioManager *audioManager,
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const i32 audio_streamPlayVorbis(AudioManager *audioManager,
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AudioRenderer *audioRenderer,
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AudioVorbis *vorbis, i32 numPlays);
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const i32 audio_streamStopVorbis(AudioManager *audioManager,
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AudioRenderer *audioRenderer);
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void audio_updateAndPlay(AudioManager *audioManager,
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const i32 audio_streamPauseVorbis(AudioManager *audioManager,
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AudioRenderer *audioRenderer);
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const i32 audio_streamResumeVorbis(AudioManager *audioManager,
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AudioRenderer *audioRenderer);
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const i32 audio_updateAndPlay(AudioManager *audioManager,
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AudioRenderer *audioRenderer);
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#endif
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