Fix up include headers, try to reduce dependencies
Ensure that all headers are self-sufficient instead of relying on included headers to include headers for execution.
This commit is contained in:
+5
-4
@@ -1,8 +1,9 @@
|
||||
#if 1
|
||||
#include "Dengine/AssetManager.h"
|
||||
#include "Dengine/Renderer.h"
|
||||
#include "Dengine/Math.h"
|
||||
#include "Dengine/Common.h"
|
||||
#include "Dengine/Debug.h"
|
||||
#include "Dengine/Math.h"
|
||||
#include "Dengine/OpenGL.h"
|
||||
|
||||
#include "WorldTraveller/WorldTraveller.h"
|
||||
|
||||
@@ -136,8 +137,8 @@ int main()
|
||||
f32 framesPerSecond = 1.0f / secondsElapsed;
|
||||
|
||||
char textBuffer[256];
|
||||
snprintf(textBuffer, ARRAY_COUNT(textBuffer), "Dengine | %f ms/f | %f fps", msPerFrame,
|
||||
framesPerSecond);
|
||||
snprintf(textBuffer, ARRAY_COUNT(textBuffer),
|
||||
"Dengine | %f ms/f | %f fps", msPerFrame, framesPerSecond);
|
||||
|
||||
glfwSetWindowTitle(window, textBuffer);
|
||||
titleUpdateFrequencyInSeconds = 0.5f;
|
||||
|
||||
Reference in New Issue
Block a user