Removed rounding in glyphs per row overestimating
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@@ -39,7 +39,7 @@ void worldTraveller_gameInit(GameState *state, v2i windowSize)
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asset_loadShaderFiles(assetManager, "data/shaders/sprite.vert.glsl",
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"data/shaders/sprite.frag.glsl", shaderlist_sprite);
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asset_loadTTFont(assetManager, "C:/Windows/Fonts/Arial.ttf");
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asset_loadTTFont(assetManager, "C:/Windows/Fonts/Arialbd.ttf");
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glCheckError();
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state->state = state_active;
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