Set up user interface integration
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91cc891b36
commit
9cfe60fcf8
@ -917,6 +917,32 @@ void asteroid_gameUpdateAndRender(GameState *state, Memory *memory,
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collideColor, flags);
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}
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{ // Draw Ui
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UiState *uiState = &state->uiState;
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MemoryArena_ *transientArena = &state->transientArena;
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AssetManager *assetManager = &state->assetManager;
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Renderer *renderer = &state->renderer;
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InputBuffer *inputBuffer = &state->input;
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userInterface_beginState(uiState);
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WindowState window = {0};
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window.id = userInterface_generateId(uiState);
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Rect windowRect = {0};
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windowRect.min = V2(200, 200);
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windowRect.max = V2(500, 500);
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window.rect = windowRect;
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#if 0
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userInterface_window(uiState, transientArena, assetManager, renderer,
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&assetManager->font, *inputBuffer, &window);
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#endif
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userInterface_endState(uiState, inputBuffer);
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}
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for (i32 i = 0; i < world->numAudioRenderers; i++)
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{
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AudioRenderer *audioRenderer = &world->audioRenderer[i];
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@ -1,9 +1,33 @@
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#include "Dengine/UserInterface.h"
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#include "Dengine/AssetManager.h"
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#include "Dengine/Assets.h"
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#include "Dengine/Asteroid.h"
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#include "Dengine/Debug.h"
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#include "Dengine/Renderer.h"
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void userInterface_beginState(UiState *state)
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{
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state->hotItem = 0;
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}
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void userInterface_endState(UiState *state, InputBuffer *input)
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{
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if (!common_isSet(input->keys[keycode_mouseLeft].flags,
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keystateflag_ended_down))
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{
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state->activeItem = 0;
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}
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else if (state->activeItem == 0)
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{
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state->activeItem = -1;
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}
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if (state->keyEntered == keycode_tab) state->kbdItem = 0;
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state->keyEntered = keycode_null;
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state->keyChar = keycode_null;
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}
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i32 userInterface_button(UiState *const uiState, MemoryArena_ *const arena,
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AssetManager *const assetManager,
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Renderer *const renderer, Font *const font,
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@ -8,6 +8,7 @@
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#include "Dengine/MemoryArena.h"
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#include "Dengine/Platform.h"
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#include "Dengine/Renderer.h"
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#include "Dengine/UserInterface.h"
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typedef struct World
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{
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@ -48,6 +49,8 @@ typedef struct GameState {
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AssetManager assetManager;
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InputBuffer input;
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Renderer renderer;
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UiState uiState;
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World world;
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} GameState;
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@ -10,6 +10,7 @@ typedef struct AssetManager AssetManager;
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typedef struct Font Font;
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typedef struct MemoryArena MemoryArena_;
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typedef struct Renderer Renderer;
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typedef struct GameState GameState;
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enum UiType
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{
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@ -76,6 +77,9 @@ inline i32 userInterface_generateId(UiState *const uiState)
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return result;
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}
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void userInterface_beginState(UiState *state);
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void userInterface_endState(UiState *state, InputBuffer *input);
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i32 userInterface_button(UiState *const uiState, MemoryArena_ *const arena,
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AssetManager *const assetManager,
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Renderer *const renderer, Font *const font,
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