Add frame limiter, update glfw to 3.2
This commit is contained in:
parent
5cebf9ad0d
commit
9861a02ed1
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@ -71,8 +71,8 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>.\bin\</OutDir>
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<IntDir>.\bin\</IntDir>
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<IncludePath>extern\glm-0.9.7.5\include;extern\stb-master\include;src\include;extern\glew-1.13.0\include;extern\glfw-3.1.2.bin.WIN32\include;$(IncludePath)</IncludePath>
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<LibraryPath>extern\glew-1.13.0\lib\Release\Win32;extern\glfw-3.1.2.bin.WIN32\lib-vc2015;$(LibraryPath)</LibraryPath>
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<IncludePath>extern\glm-0.9.7.5\include;extern\stb-master\include;src\include;extern\glew-1.13.0\include;extern\glfw-3.2.bin.WIN32\include;$(IncludePath)</IncludePath>
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<LibraryPath>extern\glew-1.13.0\lib\Release\Win32;extern\glfw-3.2.bin.WIN32\lib-vc2015;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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@ -1,5 +1,5 @@
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Copyright (c) 2002-2006 Marcus Geelnard
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Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -1,9 +1,9 @@
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/*************************************************************************
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* GLFW 3.1 - www.glfw.org
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* GLFW 3.2 - www.glfw.org
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* A library for OpenGL, window and input
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*------------------------------------------------------------------------
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* Copyright (c) 2002-2006 Marcus Geelnard
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* Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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* Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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@ -38,20 +38,30 @@ extern "C" {
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* Doxygen documentation
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*************************************************************************/
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/*! @file glfw3native.h
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* @brief The header of the native access functions.
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*
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* This is the header file of the native access functions. See @ref native for
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* more information.
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*/
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/*! @defgroup native Native access
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*
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* **By using the native access functions you assert that you know what you're
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* doing and how to fix problems caused by using them. If you don't, you
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* shouldn't be using them.**
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*
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* Before the inclusion of @ref glfw3native.h, you must define exactly one
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* window system API macro and exactly one context creation API macro. Failure
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* to do this will cause a compile-time error.
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* Before the inclusion of @ref glfw3native.h, you may define exactly one
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* window system API macro and zero or more context creation API macros.
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*
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* The chosen backends must match those the library was compiled for. Failure
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* to do this will cause a link-time error.
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*
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* The available window API macros are:
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* * `GLFW_EXPOSE_NATIVE_WIN32`
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* * `GLFW_EXPOSE_NATIVE_COCOA`
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* * `GLFW_EXPOSE_NATIVE_X11`
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* * `GLFW_EXPOSE_NATIVE_WAYLAND`
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* * `GLFW_EXPOSE_NATIVE_MIR`
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*
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* The available context API macros are:
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* * `GLFW_EXPOSE_NATIVE_WGL`
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@ -86,20 +96,23 @@ extern "C" {
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#elif defined(GLFW_EXPOSE_NATIVE_X11)
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#include <X11/Xlib.h>
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#include <X11/extensions/Xrandr.h>
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#else
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#error "No window API selected"
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#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
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#include <wayland-client.h>
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#elif defined(GLFW_EXPOSE_NATIVE_MIR)
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#include <mir_toolkit/mir_client_library.h>
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_WGL)
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/* WGL is declared by windows.h */
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#elif defined(GLFW_EXPOSE_NATIVE_NSGL)
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_NSGL)
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/* NSGL is declared by Cocoa.h */
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#elif defined(GLFW_EXPOSE_NATIVE_GLX)
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_GLX)
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#include <GL/glx.h>
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#elif defined(GLFW_EXPOSE_NATIVE_EGL)
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_EGL)
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#include <EGL/egl.h>
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#else
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#error "No context API selected"
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#endif
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@ -114,11 +127,10 @@ extern "C" {
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* of the specified monitor, or `NULL` if an [error](@ref error_handling)
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* occurred.
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*
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* @par Thread Safety
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* This function may be called from any thread. Access is not synchronized.
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @par History
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* Added in GLFW 3.1.
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* @since Added in version 3.1.
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*
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* @ingroup native
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*/
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@ -130,11 +142,10 @@ GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
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* `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
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* [error](@ref error_handling) occurred.
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*
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* @par Thread Safety
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* This function may be called from any thread. Access is not synchronized.
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @par History
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* Added in GLFW 3.1.
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* @since Added in version 3.1.
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*
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* @ingroup native
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*/
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@ -145,11 +156,10 @@ GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
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* @return The `HWND` of the specified window, or `NULL` if an
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* [error](@ref error_handling) occurred.
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*
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* @par Thread Safety
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* This function may be called from any thread. Access is not synchronized.
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @par History
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* Added in GLFW 3.0.
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* @since Added in version 3.0.
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*
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* @ingroup native
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*/
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@ -162,11 +172,10 @@ GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
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* @return The `HGLRC` of the specified window, or `NULL` if an
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* [error](@ref error_handling) occurred.
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*
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* @par Thread Safety
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* This function may be called from any thread. Access is not synchronized.
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @par History
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* Added in GLFW 3.0.
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* @since Added in version 3.0.
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*
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* @ingroup native
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*/
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@ -179,11 +188,10 @@ GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
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* @return The `CGDirectDisplayID` of the specified monitor, or
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* `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
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*
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* @par Thread Safety
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* This function may be called from any thread. Access is not synchronized.
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @par History
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* Added in GLFW 3.1.
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* @since Added in version 3.1.
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*
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* @ingroup native
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*/
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@ -194,11 +202,10 @@ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
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* @return The `NSWindow` of the specified window, or `nil` if an
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* [error](@ref error_handling) occurred.
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*
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* @par Thread Safety
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* This function may be called from any thread. Access is not synchronized.
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @par History
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* Added in GLFW 3.0.
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* @since Added in version 3.0.
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*
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* @ingroup native
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*/
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@ -211,11 +218,10 @@ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
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* @return The `NSOpenGLContext` of the specified window, or `nil` if an
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* [error](@ref error_handling) occurred.
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*
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* @par Thread Safety
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* This function may be called from any thread. Access is not synchronized.
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @par History
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* Added in GLFW 3.0.
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* @since Added in version 3.0.
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*
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* @ingroup native
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*/
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@ -228,11 +234,10 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
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* @return The `Display` used by GLFW, or `NULL` if an
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* [error](@ref error_handling) occurred.
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*
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* @par Thread Safety
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* This function may be called from any thread. Access is not synchronized.
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @par History
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* Added in GLFW 3.0.
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* @since Added in version 3.0.
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*
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* @ingroup native
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*/
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@ -243,11 +248,10 @@ GLFWAPI Display* glfwGetX11Display(void);
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* @return The `RRCrtc` of the specified monitor, or `None` if an
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* [error](@ref error_handling) occurred.
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*
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* @par Thread Safety
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* This function may be called from any thread. Access is not synchronized.
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @par History
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* Added in GLFW 3.1.
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* @since Added in version 3.1.
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*
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* @ingroup native
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*/
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@ -258,11 +262,10 @@ GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
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* @return The `RROutput` of the specified monitor, or `None` if an
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* [error](@ref error_handling) occurred.
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*
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* @par Thread Safety
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* This function may be called from any thread. Access is not synchronized.
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @par History
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* Added in GLFW 3.1.
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* @since Added in version 3.1.
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*
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* @ingroup native
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*/
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@ -273,11 +276,10 @@ GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
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* @return The `Window` of the specified window, or `None` if an
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* [error](@ref error_handling) occurred.
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*
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* @par Thread Safety
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* This function may be called from any thread. Access is not synchronized.
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @par History
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* Added in GLFW 3.0.
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* @since Added in version 3.0.
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*
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* @ingroup native
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*/
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@ -290,15 +292,116 @@ GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
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* @return The `GLXContext` of the specified window, or `NULL` if an
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* [error](@ref error_handling) occurred.
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*
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* @par Thread Safety
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* This function may be called from any thread. Access is not synchronized.
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @par History
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* Added in GLFW 3.0.
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* @since Added in version 3.0.
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*
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* @ingroup native
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*/
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GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
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/*! @brief Returns the `GLXWindow` of the specified window.
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*
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* @return The `GLXWindow` of the specified window, or `None` if an
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* [error](@ref error_handling) occurred.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.2.
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*
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* @ingroup native
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*/
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GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
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/*! @brief Returns the `struct wl_display*` used by GLFW.
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*
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* @return The `struct wl_display*` used by GLFW, or `NULL` if an
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||||
* [error](@ref error_handling) occurred.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.2.
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*
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* @ingroup native
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*/
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GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
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/*! @brief Returns the `struct wl_output*` of the specified monitor.
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*
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* @return The `struct wl_output*` of the specified monitor, or `NULL` if an
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* [error](@ref error_handling) occurred.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.2.
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*
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* @ingroup native
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*/
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GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
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/*! @brief Returns the main `struct wl_surface*` of the specified window.
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*
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* @return The main `struct wl_surface*` of the specified window, or `NULL` if
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* an [error](@ref error_handling) occurred.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.2.
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*
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* @ingroup native
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*/
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GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_MIR)
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/*! @brief Returns the `MirConnection*` used by GLFW.
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*
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* @return The `MirConnection*` used by GLFW, or `NULL` if an
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* [error](@ref error_handling) occurred.
|
||||
*
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||||
* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.2.
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*
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* @ingroup native
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*/
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GLFWAPI MirConnection* glfwGetMirDisplay(void);
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/*! @brief Returns the Mir output ID of the specified monitor.
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*
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* @return The Mir output ID of the specified monitor, or zero if an
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||||
* [error](@ref error_handling) occurred.
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||||
*
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||||
* @thread_safety This function may be called from any thread. Access is not
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||||
* synchronized.
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*
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* @since Added in version 3.2.
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*
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* @ingroup native
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*/
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GLFWAPI int glfwGetMirMonitor(GLFWmonitor* monitor);
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/*! @brief Returns the `MirSurface*` of the specified window.
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||||
*
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* @return The `MirSurface*` of the specified window, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
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||||
*
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||||
* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.2.
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||||
*
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||||
* @ingroup native
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*/
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GLFWAPI MirSurface* glfwGetMirWindow(GLFWwindow* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_EGL)
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|
@ -307,11 +410,10 @@ GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
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* @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @par Thread Safety
|
||||
* This function may be called from any thread. Access is not synchronized.
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @par History
|
||||
* Added in GLFW 3.0.
|
||||
* @since Added in version 3.0.
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||||
*
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||||
* @ingroup native
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*/
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@ -322,11 +424,10 @@ GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
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* @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
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* [error](@ref error_handling) occurred.
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||||
*
|
||||
* @par Thread Safety
|
||||
* This function may be called from any thread. Access is not synchronized.
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
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*
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* @par History
|
||||
* Added in GLFW 3.0.
|
||||
* @since Added in version 3.0.
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||||
*
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||||
* @ingroup native
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*/
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|
@ -337,11 +438,10 @@ GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
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* @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @par Thread Safety
|
||||
* This function may be called from any thread. Access is not synchronized.
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @par History
|
||||
* Added in GLFW 3.0.
|
||||
* @since Added in version 3.0.
|
||||
*
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* @ingroup native
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*/
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@ -4,7 +4,7 @@ IF NOT EXIST ..\bin mkdir ..\bin
|
|||
pushd ..\bin
|
||||
|
||||
set GLEW=..\extern\glew-1.13.0
|
||||
set GLFW=..\extern\glfw-3.1.2.bin.WIN32
|
||||
set GLFW=..\extern\glfw-3.2.bin.WIN32
|
||||
set STB=..\extern\stb-master
|
||||
set GLM=..\extern\glm-0.9.7.5
|
||||
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include <cstdint>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
|
||||
void key_callback(GLFWwindow *window, int key, int scancode, int action, int mode)
|
||||
|
@ -49,7 +50,7 @@ int main()
|
|||
|
||||
glm::ivec2 windowSize = glm::ivec2(1280, 720);
|
||||
|
||||
GLFWwindow *window = glfwCreateWindow(windowSize.x, windowSize.y, "Breakout", nullptr, nullptr);
|
||||
GLFWwindow *window = glfwCreateWindow(windowSize.x, windowSize.y, "Dengine", nullptr, nullptr);
|
||||
|
||||
if (!window)
|
||||
{
|
||||
|
@ -91,20 +92,23 @@ int main()
|
|||
|
||||
glfwSetWindowUserPointer(window, static_cast<void *>(&game));
|
||||
|
||||
f32 deltaTime = 0.0f; // Time between current frame and last frame
|
||||
f32 lastFrame = 0.0f; // Time of last frame
|
||||
f32 secondsElapsed = 0.0f; // Time between current frame and last frame
|
||||
|
||||
// TODO(doyle): Get actual monitor refresh rate
|
||||
i32 monitorRefreshHz = 60;
|
||||
f32 targetSecondsPerFrame = 1.0f / static_cast<f32>(monitorRefreshHz);
|
||||
f32 startTime = static_cast<f32>(glfwGetTime());
|
||||
|
||||
//glfwSwapInterval(1);
|
||||
|
||||
/* Main game loop */
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
f32 currentFrame = static_cast<f32>(glfwGetTime());
|
||||
deltaTime = currentFrame - lastFrame;
|
||||
lastFrame = currentFrame;
|
||||
|
||||
/* Check and call events */
|
||||
glfwPollEvents();
|
||||
|
||||
game.update(deltaTime);
|
||||
game.update(secondsElapsed);
|
||||
|
||||
/* Rendering commands here*/
|
||||
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
|
||||
|
@ -115,6 +119,31 @@ int main()
|
|||
|
||||
/* Swap the buffers */
|
||||
glfwSwapBuffers(window);
|
||||
|
||||
f32 endTime = static_cast<f32>(glfwGetTime());
|
||||
secondsElapsed = endTime - startTime;
|
||||
|
||||
// TODO(doyle): Busy waiting, should sleep
|
||||
while (secondsElapsed < targetSecondsPerFrame)
|
||||
{
|
||||
endTime = static_cast<f32>(glfwGetTime());
|
||||
secondsElapsed = endTime - startTime;
|
||||
}
|
||||
|
||||
LOCAL_PERSIST f32 titleUpdateFrequencyInSeconds = 0.5f;
|
||||
|
||||
titleUpdateFrequencyInSeconds -= secondsElapsed;
|
||||
if (titleUpdateFrequencyInSeconds <= 0)
|
||||
{
|
||||
f32 msPerFrame = secondsElapsed * 1000.0f;
|
||||
f32 framesPerSecond = 1.0f / secondsElapsed;
|
||||
std::stringstream ss;
|
||||
ss << "Dengine | " << msPerFrame << " ms/f | " << framesPerSecond << " fps";
|
||||
glfwSetWindowTitle(window, ss.str().c_str());
|
||||
titleUpdateFrequencyInSeconds = 0.5f;
|
||||
}
|
||||
|
||||
startTime = endTime;
|
||||
}
|
||||
|
||||
glfwTerminate();
|
||||
|
|
|
@ -5,11 +5,13 @@
|
|||
|
||||
typedef uint8_t u8;
|
||||
typedef uint32_t u32;
|
||||
typedef uint64_t u64;
|
||||
|
||||
typedef int32_t i32;
|
||||
typedef i32 b32;
|
||||
|
||||
typedef float f32;
|
||||
typedef double f64;
|
||||
|
||||
#define TRUE 1
|
||||
#define FALSE 0
|
||||
|
|
Loading…
Reference in New Issue