Use better generic hashtable implement. for assets
This commit is contained in:
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c93e6ca37c
commit
8b0f2f93e3
@ -22,6 +22,61 @@
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#include "Dengine/OpenGL.h"
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#include "Dengine/Platform.h"
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/*
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*********************************
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* Hash Table Operations
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*********************************
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*/
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INTERNAL HashTableEntry *getFreeHashSlot(HashTable *const table,
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MemoryArena *arena,
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const char *const key)
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{
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u32 hashIndex = common_getHashIndex(key, table->size);
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HashTableEntry *result = &table->entries[hashIndex];
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if (result->key)
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{
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while (result->next)
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{
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if (common_strcmp(result->key, key) == 0)
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{
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// TODO(doyle): Error hash item already exists
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ASSERT(INVALID_CODE_PATH);
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}
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result = result->next;
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}
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result->next = PLATFORM_MEM_ALLOC(arena, 1, HashTableEntry);
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result = result->next;
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}
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/* Check if platform_mem_alloc failed(), otherwise always true if hash table
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* entries initialised*/
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if (result)
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{
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// +1 Null terminator
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i32 keyLen = common_strlen(key) + 1;
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result->key = PLATFORM_MEM_ALLOC(arena, keyLen, char);
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common_strncpy(result->key, key, keyLen);
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}
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return result;
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}
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INTERNAL HashTableEntry *getEntryFromHash(HashTable *const table,
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const char *const key)
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{
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u32 hashIndex = common_getHashIndex(key, table->size);
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HashTableEntry *result = &table->entries[hashIndex];
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if (result->key)
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{
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while (result && common_strcmp(result->key, key) != 0)
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result = result->next;
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}
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return result;
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}
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/*
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*********************************
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* XML Operations
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@ -308,7 +363,8 @@ INTERNAL void parseXmlTreeToGame(AssetManager *assetManager, MemoryArena *arena,
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if (common_strcmp(node->attribute.name, "imagePath") == 0)
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{
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char *imageName = atlasXmlNode->attribute.value;
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atlasEntry = asset_makeTexAtlas(assetManager, arena, imageName);
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atlasEntry =
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asset_getFreeTexAtlasSlot(assetManager, arena, imageName);
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char *dataDir = "data/textures/WorldTraveller/";
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char imagePath[512] = {0};
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@ -574,30 +630,22 @@ INTERNAL AtlasSubTexture *getFreeAtlasSubTexSlot(TexAtlas *atlas,
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return result;
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}
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INTERNAL Animation *getFreeAnimationSlot(Animation *table, u32 tableSize,
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INTERNAL Animation *getFreeAnimationSlot(AssetManager *assetManager,
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MemoryArena *arena, char *key)
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{
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u32 hashIndex = common_getHashIndex(key, tableSize);
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Animation *result = &table[hashIndex];
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if (result->key)
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{
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while (result->next)
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{
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if (common_strcmp(result->key, key) == 0)
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{
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// TODO(doyle): Error correction whereby if a tex atlas already
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// exists
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ASSERT(INVALID_CODE_PATH);
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}
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result = result->next;
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}
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result->next = PLATFORM_MEM_ALLOC(arena, 1, Animation);
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result = result->next;
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}
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HashTableEntry *entry = getFreeHashSlot(&assetManager->anims, arena, key);
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if (entry)
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{
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entry->data = PLATFORM_MEM_ALLOC(arena, 1, Animation);
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Animation *result = CAST(Animation *) entry->data;
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return result;
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}
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else
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{
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return NULL;
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}
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}
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Rect asset_getSubTexRect(TexAtlas *atlas, char *key)
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{
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@ -623,73 +671,71 @@ AudioVorbis *asset_getVorbis(AssetManager *assetManager,
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Texture *asset_getTex(AssetManager *const assetManager, const char *const key)
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{
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u32 hashIndex = common_getHashIndex(key, ARRAY_COUNT(assetManager->textures));
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Texture *result = &assetManager->textures[hashIndex];
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if (result->key)
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{
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while (result && common_strcmp(result->key, key) != 0)
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result = result->next;
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}
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HashTableEntry *entry = getEntryFromHash(&assetManager->textures, key);
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Texture *result = NULL;
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if (entry) result = CAST(Texture *)entry->data;
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return result;
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}
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TexAtlas *asset_makeTexAtlas(AssetManager *const assetManager,
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Texture *asset_getFreeTexSlot(AssetManager *const assetManager,
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MemoryArena *const arena, const char *const key)
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{
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HashTableEntry *const entry =
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getFreeHashSlot(&assetManager->textures, arena, key);
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if (entry)
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{
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entry->data = PLATFORM_MEM_ALLOC(arena, 1, Texture);
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Texture *result = CAST(Texture *) entry->data;
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return result;
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}
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else
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{
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return NULL;
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}
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}
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TexAtlas *asset_getFreeTexAtlasSlot(AssetManager *const assetManager,
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MemoryArena *arena, const char *const key)
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{
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u32 hashIndex = common_getHashIndex(key, ARRAY_COUNT(assetManager->texAtlas));
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TexAtlas *result = &assetManager->texAtlas[hashIndex];
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if (result->key)
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{
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while (result->next)
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{
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if (common_strcmp(result->key, key) == 0)
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{
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// TODO(doyle): Error correction whereby if a tex atlas already
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// exists
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ASSERT(INVALID_CODE_PATH);
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}
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result = result->next;
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}
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result->next = PLATFORM_MEM_ALLOC(arena, 1, TexAtlas);
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result = result->next;
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}
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HashTableEntry *const entry =
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getFreeHashSlot(&assetManager->texAtlas, arena, key);
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if (entry)
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{
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entry->data = PLATFORM_MEM_ALLOC(arena, 1, TexAtlas);
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TexAtlas *result = CAST(TexAtlas *) entry->data;
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return result;
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}
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else
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{
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return NULL;
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}
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}
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TexAtlas *asset_getTexAtlas(AssetManager *const assetManager,
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const char *const key)
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{
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u32 hashIndex = common_getHashIndex(key, ARRAY_COUNT(assetManager->texAtlas));
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TexAtlas *result = &assetManager->texAtlas[hashIndex];
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if (result->key)
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{
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while (result && common_strcmp(result->key, key) != 0)
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result = result->next;
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}
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else
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{
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return NULL;
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}
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HashTableEntry *entry = getEntryFromHash(&assetManager->texAtlas, key);
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TexAtlas *result = NULL;
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if (entry) result = CAST(TexAtlas *)entry->data;
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return result;
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}
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Animation *asset_getAnim(AssetManager *assetManager, char *key)
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Animation *asset_getAnim(AssetManager *const assetManager,
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const char *const key)
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{
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u32 hashIndex = common_getHashIndex(key, ARRAY_COUNT(assetManager->anims));
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Animation *result = &assetManager->anims[hashIndex];
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if (result->key)
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{
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while (result && common_strcmp(result->key, key) != 0)
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result = result->next;
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}
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else
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{
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return NULL;
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}
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HashTableEntry *entry = getEntryFromHash(&assetManager->anims, key);
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Animation *result = NULL;
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if (entry) result = CAST(Animation *)entry->data;
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return result;
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}
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@ -726,33 +772,6 @@ const i32 asset_loadVorbis(AssetManager *assetManager, MemoryArena *arena,
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return 0;
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}
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// TODO(doyle): Revise passing in the assetmanager
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Texture *asset_getAndAllocFreeTexSlot(AssetManager *assetManager,
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MemoryArena *arena, const char *const key)
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{
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i32 texListSize = ARRAY_COUNT(assetManager->textures);
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u32 hashIndex = common_getHashIndex(key, ARRAY_COUNT(assetManager->textures));
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Texture *result = &assetManager->textures[hashIndex];
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if (result->key)
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{
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while (result->next)
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{
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if (common_strcmp(result->key, key) == 0)
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{
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// TODO(doyle): Error correction whereby if a tex atlas already
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// exists
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ASSERT(INVALID_CODE_PATH);
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}
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result = result->next;
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}
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result->next = PLATFORM_MEM_ALLOC(arena, 1, Texture);
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result = result->next;
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}
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return result;
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}
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const i32 asset_loadTextureImage(AssetManager *assetManager, MemoryArena *arena,
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const char *const path, const char *const key)
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{
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@ -777,7 +796,7 @@ const i32 asset_loadTextureImage(AssetManager *assetManager, MemoryArena *arena,
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return -1;
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}
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Texture *tex = asset_getAndAllocFreeTexSlot(assetManager, arena, key);
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Texture *tex = asset_getFreeTexSlot(assetManager, arena, key);
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*tex = texture_gen(CAST(GLuint)(imgWidth), CAST(GLuint)(imgHeight),
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CAST(GLint)(bytesPerPixel), image);
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@ -1015,7 +1034,8 @@ const i32 asset_loadTTFont(AssetManager *assetManager, MemoryArena *arena,
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// align the baselines up so we don't need to do baseline adjusting at
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// render?
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char charToEncode = CAST(char)codepointRange.x;
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TexAtlas *fontAtlas = asset_makeTexAtlas(assetManager, arena, "font");
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TexAtlas *fontAtlas =
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asset_getFreeTexAtlasSlot(assetManager, arena, "font");
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for (i32 row = 0; row < MAX_TEXTURE_SIZE; row++)
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{
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u32 *destRow = fontBitmap + (row * MAX_TEXTURE_SIZE);
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@ -1095,9 +1115,9 @@ const i32 asset_loadTTFont(AssetManager *assetManager, MemoryArena *arena,
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}
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}
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Texture tex = texture_gen(MAX_TEXTURE_SIZE, MAX_TEXTURE_SIZE, 4,
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Texture *tex = asset_getFreeTexSlot(assetManager, arena, "font");
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*tex = texture_gen(MAX_TEXTURE_SIZE, MAX_TEXTURE_SIZE, 4,
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CAST(u8 *) fontBitmap);
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assetManager->textures[texlist_font] = tex;
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#ifdef WT_RENDER_FONT_FILE
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/* save out a 4 channel image */
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@ -1106,7 +1126,7 @@ const i32 asset_loadTTFont(AssetManager *assetManager, MemoryArena *arena,
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#endif
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PLATFORM_MEM_FREE(arena, fontBitmap, bitmapSize);
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fontAtlas->tex = &assetManager->textures[texlist_font];
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fontAtlas->tex = tex;
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font->atlas = fontAtlas;
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// NOTE(doyle): Formula derived from STB Font
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@ -1130,17 +1150,16 @@ void asset_addAnimation(AssetManager *assetManager, MemoryArena *arena,
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char *animName, TexAtlas *atlas, char **subTextureNames,
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i32 numSubTextures, f32 frameDuration)
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{
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Animation *anim = getFreeAnimationSlot(
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assetManager->anims, ARRAY_COUNT(assetManager->anims), arena, animName);
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Animation *anim = getFreeAnimationSlot(assetManager, arena, animName);
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/* Use same animation ptr for name from entry key */
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HashTableEntry *entry = getEntryFromHash(&assetManager->anims, animName);
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anim->name = entry->key;
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anim->atlas = atlas;
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anim->frameDuration = frameDuration;
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anim->numFrames = numSubTextures;
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// NOTE(doyle): +1 for the null terminator
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anim->name = PLATFORM_MEM_ALLOC(arena, common_strlen(animName) + 1, char);
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common_strncpy(anim->name, animName, common_strlen(animName));
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anim->frameList = PLATFORM_MEM_ALLOC(arena, numSubTextures, char*);
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for (i32 i = 0; i < numSubTextures; i++)
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{
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@ -116,13 +116,26 @@ INTERNAL void assetInit(GameState *state)
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AssetManager *assetManager = &state->assetManager;
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MemoryArena *arena = &state->arena;
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i32 texAtlasEntries = 8;
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assetManager->texAtlas.size = texAtlasEntries;
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assetManager->texAtlas.entries =
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PLATFORM_MEM_ALLOC(arena, texAtlasEntries, HashTableEntry);
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i32 texEntries = 32;
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assetManager->textures.size = texEntries;
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assetManager->textures.entries =
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PLATFORM_MEM_ALLOC(arena, texEntries, HashTableEntry);
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i32 animEntries = 1024;
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assetManager->anims.size = animEntries;
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assetManager->anims.entries =
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PLATFORM_MEM_ALLOC(arena, animEntries, HashTableEntry);
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/* Create empty 1x1 4bpp black texture */
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u32 bitmap = (0xFF << 24) | (0xFF << 16) | (0xFF << 8) | (0xFF << 0);
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Texture *tex = asset_getAndAllocFreeTexSlot(assetManager, arena, "nullTex");
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Texture *tex = asset_getFreeTexSlot(assetManager, arena, "nullTex");
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*tex = texture_gen(1, 1, 4, CAST(u8 *)(&bitmap));
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//assetManager->texAtlas.type = hashtabletype_textureAtlas;
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/*
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*********************************
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* Load terrain texture atlas data
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@ -9,15 +9,6 @@
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typedef struct MemoryArena MemoryArena;
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typedef struct PlatformFileRead PlatformFileRead;
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enum HashTableType
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{
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hashtabletype_unknown,
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hashtabletype_texture,
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hashtabletype_textureAtlas,
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hashtabletype_animation,
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hashtabletype_count,
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};
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typedef struct HashTableEntry
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{
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void *data;
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@ -30,15 +21,14 @@ typedef struct HashTable
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{
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HashTableEntry *entries;
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i32 size;
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enum HashTableType type;
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} HashTable;
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typedef struct AssetManager
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{
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/* Hash Tables */
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TexAtlas texAtlas[8];
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Texture textures[32];
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Animation anims[1024];
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HashTable texAtlas;
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HashTable textures;
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HashTable anims;
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/* Primitive Array */
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Shader shaders[32];
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@ -55,13 +45,12 @@ typedef struct AssetManager
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*/
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Rect asset_getSubTexRect(TexAtlas *atlas, char *key);
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Texture *asset_getTex(AssetManager *const assetManager, const char *const key);
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TexAtlas *asset_makeTexAtlas(AssetManager *const assetManager,
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TexAtlas *asset_getFreeTexAtlasSlot(AssetManager *const assetManager,
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MemoryArena *arena, const char *const key);
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TexAtlas *asset_getTexAtlas(AssetManager *const assetManager,
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const char *const key);
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Texture *asset_getAndAllocFreeTexSlot(AssetManager *assetManager,
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MemoryArena *arena,
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const char *const key);
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Texture *asset_getFreeTexSlot(AssetManager *const assetManager,
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MemoryArena *const arena, const char *const key);
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const i32 asset_loadTextureImage(AssetManager *assetManager, MemoryArena *arena,
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const char *const path,
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const char *const key);
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@ -74,7 +63,8 @@ const i32 asset_loadTextureImage(AssetManager *assetManager, MemoryArena *arena,
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void asset_addAnimation(AssetManager *assetManager, MemoryArena *arena,
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char *animName, TexAtlas *atlas, char **subTextureNames,
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i32 numSubTextures, f32 frameDuration);
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Animation *asset_getAnim(AssetManager *assetManager, char *key);
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Animation *asset_getAnim(AssetManager *const assetManager,
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const char *const key);
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/*
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*********************************
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@ -111,8 +111,6 @@ typedef struct Animation
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i32 numFrames;
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f32 frameDuration;
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struct Animation *next;
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} Animation;
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// TODO(doyle): We only use the offset and advance metric at the moment, remove?
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