diff --git a/src/WorldTraveller.c b/src/WorldTraveller.c index 572a878..79f1a76 100644 --- a/src/WorldTraveller.c +++ b/src/WorldTraveller.c @@ -360,25 +360,51 @@ enum ReadKeyType readkeytype_count, }; -INTERNAL b32 getKeyStatus(KeyState key, enum ReadKeyType readType) +#define KEY_DELAY_NONE 0.0f + +INTERNAL b32 getKeyStatus(KeyState *key, enum ReadKeyType readType, + f32 delayInterval, f32 dt) { + + if (!key->endedDown) return FALSE; + switch(readType) { case readkeytype_oneShot: { - if (key.endedDown && - (key.newHalfTransitionCount > key.oldHalfTransitionCount)) + if (key->newHalfTransitionCount > key->oldHalfTransitionCount) return TRUE; break; } case readkeytype_repeat: + case readkeytype_delayedRepeat: { - if (key.endedDown) return TRUE; + if (key->newHalfTransitionCount > key->oldHalfTransitionCount) + { + if (readType == readkeytype_delayedRepeat) + { + // TODO(doyle): Let user set arbitrary delay after initial input + key->delayInterval = 2 * delayInterval; + } + else + { + key->delayInterval = delayInterval; + } + return TRUE; + } + else if (key->delayInterval <= 0.0f) + { + key->delayInterval = delayInterval; + return TRUE; + } + else + { + key->delayInterval -= dt; + } break; } - case readkeytype_delayedRepeat: default: - // TODO(doyle): Add delayed repeat of keys + DEBUG_LOG("getKeyStatus() error: Invalid ReadKeyType enum"); #ifdef DENGINE_DEBUG ASSERT(INVALID_CODE_PATH); #endif @@ -407,7 +433,7 @@ INTERNAL void parseInput(GameState *state, const f32 dt) v2 ddPos = V2(0, 0); KeyState *keys = state->input.keys; - for (i32 i = 0; i < keycode_count; i++) + for (enum KeyCode i = 0; i < keycode_count; i++) { KeyState *currKey = &keys[i]; if (currKey->newHalfTransitionCount > currKey->oldHalfTransitionCount) @@ -415,43 +441,50 @@ INTERNAL void parseInput(GameState *state, const f32 dt) i32 numTransitions = currKey->newHalfTransitionCount - currKey->oldHalfTransitionCount; - if ((numTransitions & 1) == 1) + if (!IS_EVEN(numTransitions)) { currKey->endedDown = ~currKey->endedDown; } - // TODO(doyle): Multi press within frame override UI input parsing - if ((i >= keycode_A && i <= keycode_Z) || - (i >= keycode_a && i <= keycode_z)) + } + + // Parse ui input + // TODO(doyle): Multi press within frame overrides UI input parsing + if ((i >= keycode_A && i <= keycode_Z) || + (i >= keycode_a && i <= keycode_z)) + { + + if (getKeyStatus(currKey, readkeytype_repeat, 0.15f, dt)) { - if (getKeyStatus(*currKey, readkeytype_oneShot)) - { - state->uiState.keyChar = i; - } + state->uiState.keyChar = i; } } } if (hero->stats->busyDuration <= 0) { - if (getKeyStatus(keys[keycode_right], readkeytype_repeat)) + if (getKeyStatus(&keys[keycode_right], readkeytype_repeat, + KEY_DELAY_NONE, dt)) { ddPos.x = 1.0f; hero->direction = direction_east; } - if (getKeyStatus(keys[keycode_left], readkeytype_repeat)) + if (getKeyStatus(&keys[keycode_left], readkeytype_repeat, + KEY_DELAY_NONE, dt)) { ddPos.x = -1.0f; hero->direction = direction_west; } - if (getKeyStatus(keys[keycode_up], readkeytype_repeat)) + if (getKeyStatus(&keys[keycode_up], readkeytype_repeat, KEY_DELAY_NONE, + dt)) { ddPos.y = 1.0f; } - if (getKeyStatus(keys[keycode_down], readkeytype_repeat)) + if (getKeyStatus(&keys[keycode_down], readkeytype_repeat, + KEY_DELAY_NONE, dt)) { ddPos.y = -1.0f; } @@ -465,12 +498,14 @@ INTERNAL void parseInput(GameState *state, const f32 dt) ddPos = v2_scale(ddPos, 0.70710678118f); } - if (getKeyStatus(keys[keycode_enter], readkeytype_oneShot)) + if (getKeyStatus(&keys[keycode_enter], readkeytype_oneShot, + KEY_DELAY_NONE, dt)) { state->uiState.keyEntered = keycode_enter; } - if (getKeyStatus(keys[keycode_space], readkeytype_oneShot)) + if (getKeyStatus(&keys[keycode_space], readkeytype_delayedRepeat, 0.25f, + dt)) { state->uiState.keyEntered = keycode_space; DEBUG_LOG("push space"); @@ -504,7 +539,8 @@ INTERNAL void parseInput(GameState *state, const f32 dt) } f32 heroSpeed = 6.2f * METERS_TO_PIXEL; - if (state->input.keys[keycode_leftShift].endedDown) + if (getKeyStatus(&state->input.keys[keycode_leftShift], readkeytype_repeat, + KEY_DELAY_NONE, dt)) { // TODO: Context sensitive command separation state->uiState.keyMod = keycode_leftShift; @@ -1132,8 +1168,7 @@ INTERNAL i32 scrollBar(UiState *uiState, AssetManager *assetManager, INTERNAL i32 textField(UiState *const uiState, MemoryArena *arena, AssetManager *const assetManager, Renderer *const renderer, Font *const font, - KeyInput input, const i32 id, v2 pos, - char *const string) + KeyInput input, const i32 id, v2 pos, char *const string) { i32 strLen = common_strlen(string); b32 changed = FALSE; diff --git a/src/include/Dengine/Common.h b/src/include/Dengine/Common.h index 05f8a83..d9807b9 100644 --- a/src/include/Dengine/Common.h +++ b/src/include/Dengine/Common.h @@ -23,7 +23,8 @@ typedef double f64; #define ARRAY_COUNT(array) (sizeof(array) / sizeof(array[0])) #define CAST(type) (type) -#define ASSERT(expr) if(!(expr)) { *(int *)0 = 0; } +#define ASSERT(expr) if (!(expr)) { *(int *)0 = 0; } +#define IS_EVEN(value) (((value) & 1) == 0) #define DENGINE_DEBUG diff --git a/src/include/Dengine/Platform.h b/src/include/Dengine/Platform.h index 951a63f..a1101de 100644 --- a/src/include/Dengine/Platform.h +++ b/src/include/Dengine/Platform.h @@ -120,6 +120,7 @@ enum KeyCode typedef struct KeyState { + f32 delayInterval; u32 oldHalfTransitionCount; u32 newHalfTransitionCount; b32 endedDown;