Initial integration of audio to entity structure
This commit is contained in:
parent
54dd5c84fa
commit
824d8fd8a0
@ -106,6 +106,8 @@ const i32 audio_rendererInit(AudioRenderer *audioRenderer)
|
||||
alGenBuffers(ARRAY_COUNT(audioRenderer->bufferId), audioRenderer->bufferId);
|
||||
AL_CHECK_ERROR();
|
||||
|
||||
//alSourcef(audioRenderer->sourceId[0], AL_PITCH, 2.0f);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -117,10 +119,14 @@ void audio_streamVorbis(AudioRenderer *audioRenderer, AudioVorbis *vorbis)
|
||||
if (vorbis->info.channels == 2)
|
||||
audioRenderer->format = AL_FORMAT_STEREO16;
|
||||
else if (vorbis->info.channels != 1)
|
||||
{
|
||||
#ifdef DENGINE_DEBUG
|
||||
DEBUG_LOG("audio_streamVorbis() warning: Unaccounted channel format");
|
||||
ASSERT(INVALID_CODE_PATH);
|
||||
#endif
|
||||
}
|
||||
|
||||
audioRenderer->audio = vorbis;
|
||||
AudioVorbis *audio = audioRenderer->audio;
|
||||
}
|
||||
|
||||
void audio_updateAndPlay(AudioRenderer *audioRenderer)
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
#include "Dengine/Debug.h"
|
||||
#include "Dengine/Platform.h"
|
||||
#include "Dengine/Audio.h"
|
||||
|
||||
enum State
|
||||
{
|
||||
@ -22,7 +23,7 @@ INTERNAL Entity *addEntity(MemoryArena *arena, World *world, v2 pos, v2 size,
|
||||
{
|
||||
|
||||
#ifdef DENGINE_DEBUG
|
||||
ASSERT(tex && world);
|
||||
ASSERT(world);
|
||||
ASSERT(world->freeEntityIndex < world->maxEntities);
|
||||
ASSERT(type < entitytype_count);
|
||||
#endif
|
||||
@ -166,7 +167,11 @@ void worldTraveller_gameInit(GameState *state, v2 windowSize)
|
||||
{
|
||||
AssetManager *assetManager = &state->assetManager;
|
||||
MemoryArena *arena = &state->arena;
|
||||
/* Initialise assets */
|
||||
/*
|
||||
*******************
|
||||
* INITIALISE ASSETS
|
||||
*******************
|
||||
*/
|
||||
/* Create empty 1x1 4bpp black texture */
|
||||
u32 bitmap = (0xFF << 24) | (0xFF << 16) | (0xFF << 8) | (0xFF << 0);
|
||||
Texture emptyTex = texture_gen(1, 1, 4, CAST(u8 *)(&bitmap));
|
||||
@ -263,6 +268,16 @@ void worldTraveller_gameInit(GameState *state, v2 windowSize)
|
||||
DEBUG_LOG("Animations created");
|
||||
#endif
|
||||
|
||||
/* Load sound */
|
||||
|
||||
char *audioPath = "data/audio/Nobuo Uematsu - Battle 1.ogg";
|
||||
asset_loadVorbis(assetManager, arena, audioPath, audiolist_battle);
|
||||
audioPath = "data/audio/Yuki Kajiura - Swordland.ogg";
|
||||
asset_loadVorbis(assetManager, arena, audioPath, audiolist_overworld);
|
||||
|
||||
#ifdef DENGINE_DEBUG
|
||||
DEBUG_LOG("Sound assets initialised");
|
||||
#endif
|
||||
|
||||
state->state = state_active;
|
||||
state->currWorldIndex = 0;
|
||||
@ -325,16 +340,31 @@ void worldTraveller_gameInit(GameState *state, v2 windowSize)
|
||||
World *const world = &state->world[state->currWorldIndex];
|
||||
world->cameraPos = V2(0.0f, 0.0f);
|
||||
|
||||
/* Add world soundscape */
|
||||
Renderer *renderer = &state->renderer;
|
||||
v2 size = V2(10.0f, 10.0f);
|
||||
v2 pos = V2(0, 0);
|
||||
enum EntityType type = entitytype_soundscape;
|
||||
enum Direction dir = direction_null;
|
||||
Texture *tex = NULL;
|
||||
b32 collides = FALSE;
|
||||
Entity *soundscape =
|
||||
addEntity(arena, world, pos, size, type, dir, tex, collides);
|
||||
|
||||
soundscape->audio = PLATFORM_MEM_ALLOC(arena, 1, AudioRenderer);
|
||||
audio_rendererInit(soundscape->audio);
|
||||
audio_streamVorbis(soundscape->audio,
|
||||
asset_getVorbis(assetManager, audiolist_battle));
|
||||
|
||||
/* Init hero entity */
|
||||
world->heroIndex = world->freeEntityIndex;
|
||||
|
||||
Renderer *renderer = &state->renderer;
|
||||
v2 size = V2(58.0f, 98.0f);
|
||||
v2 pos = V2(size.x, CAST(f32) state->tileSize);
|
||||
enum EntityType type = entitytype_hero;
|
||||
enum Direction dir = direction_east;
|
||||
Texture *tex = asset_getTexture(assetManager, texlist_hero);
|
||||
b32 collides = TRUE;
|
||||
size = V2(58.0f, 98.0f);
|
||||
pos = V2(size.x, CAST(f32) state->tileSize);
|
||||
type = entitytype_hero;
|
||||
dir = direction_east;
|
||||
tex = asset_getTexture(assetManager, texlist_hero);
|
||||
collides = TRUE;
|
||||
Entity *hero = addEntity(arena, world, pos, size, type, dir, tex, collides);
|
||||
|
||||
/* Populate hero animation references */
|
||||
@ -549,6 +579,8 @@ INTERNAL void parseInput(GameState *state, const f32 dt)
|
||||
|
||||
INTERNAL void updateEntityAnim(Entity *entity, f32 dt)
|
||||
{
|
||||
if (!entity->tex) return;
|
||||
|
||||
// TODO(doyle): Recheck why we have this twice
|
||||
EntityAnim_ *entityAnim = &entity->anim[entity->currAnimId];
|
||||
Animation anim = *entityAnim->anim;
|
||||
@ -879,7 +911,6 @@ INTERNAL void entityStateSwitch(World *world, Entity *entity,
|
||||
entity->state = newState;
|
||||
}
|
||||
|
||||
|
||||
void worldTraveller_gameUpdateAndRender(GameState *state, f32 dt)
|
||||
{
|
||||
if (dt >= 1.0f) dt = 1.0f;
|
||||
@ -903,6 +934,12 @@ void worldTraveller_gameUpdateAndRender(GameState *state, f32 dt)
|
||||
for (i32 i = 0; i < world->freeEntityIndex; i++)
|
||||
{
|
||||
Entity *const entity = &world->entities[i];
|
||||
|
||||
if (entity->audio)
|
||||
{
|
||||
audio_updateAndPlay(entity->audio);
|
||||
}
|
||||
|
||||
if (entity->state == entitystate_dead)
|
||||
{
|
||||
#ifdef DENGINE_DEBUG
|
||||
@ -1030,9 +1067,13 @@ void worldTraveller_gameUpdateAndRender(GameState *state, f32 dt)
|
||||
* Update animations and render entity
|
||||
**************************************************
|
||||
*/
|
||||
if (entity->tex)
|
||||
{
|
||||
updateEntityAnim(entity, dt);
|
||||
/* Calculate region to render */
|
||||
renderer_entity(renderer, cameraBounds, entity, V2(0, 0), 0, V4(1, 1, 1, 1));
|
||||
renderer_entity(renderer, cameraBounds, entity, V2(0, 0), 0,
|
||||
V4(1, 1, 1, 1));
|
||||
}
|
||||
}
|
||||
|
||||
// TODO(doyle): Dead hero not accounted for here
|
||||
@ -1104,7 +1145,6 @@ void worldTraveller_gameUpdateAndRender(GameState *state, f32 dt)
|
||||
V4(1, 0, 0, 1.0f));
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef DENGINE_DEBUG
|
||||
debug_drawUi(state, dt);
|
||||
#endif
|
||||
|
@ -93,6 +93,19 @@ int main()
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glCullFace(GL_BACK);
|
||||
|
||||
/*
|
||||
*******************
|
||||
* INITIALISE AUDIO
|
||||
*******************
|
||||
*/
|
||||
i32 result = audio_init();
|
||||
if (result)
|
||||
{
|
||||
#ifdef DENGINE_DEBUG
|
||||
ASSERT(INVALID_CODE_PATH);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
*******************
|
||||
* INITIALISE GAME
|
||||
@ -108,40 +121,6 @@ int main()
|
||||
|
||||
glfwSetWindowUserPointer(window, CAST(void *)(&worldTraveller));
|
||||
|
||||
/*
|
||||
*******************
|
||||
* INITIALISE AUDIO
|
||||
*******************
|
||||
*/
|
||||
i32 result = audio_init();
|
||||
if (result)
|
||||
{
|
||||
#ifdef DENGINE_DEBUG
|
||||
ASSERT(INVALID_CODE_PATH);
|
||||
#endif
|
||||
}
|
||||
|
||||
AudioRenderer audioRenderer = {0};
|
||||
audio_rendererInit(&audioRenderer);
|
||||
|
||||
/* Load audio assets */
|
||||
char *audioPath = "data/audio/Nobuo Uematsu - Battle 1.ogg";
|
||||
asset_loadVorbis(&worldTraveller.assetManager, &worldTraveller.arena,
|
||||
audioPath, audiolist_battle);
|
||||
audioPath = "data/audio/Yuki Kajiura - Swordland.ogg";
|
||||
asset_loadVorbis(&worldTraveller.assetManager, &worldTraveller.arena,
|
||||
audioPath, audiolist_overworld);
|
||||
AudioVorbis *audio =
|
||||
asset_getVorbis(&worldTraveller.assetManager, audiolist_battle);
|
||||
|
||||
audio_streamVorbis(&audioRenderer, audio);
|
||||
|
||||
AudioRenderer overworldAudioRenderer = {0};
|
||||
audio_rendererInit(&overworldAudioRenderer);
|
||||
AudioVorbis *overworldAudio =
|
||||
asset_getVorbis(&worldTraveller.assetManager, audiolist_overworld);
|
||||
audio_streamVorbis(&overworldAudioRenderer, overworldAudio);
|
||||
|
||||
/*
|
||||
*******************
|
||||
* GAME LOOP
|
||||
@ -172,8 +151,6 @@ int main()
|
||||
|
||||
worldTraveller_gameUpdateAndRender(&worldTraveller, secondsElapsed);
|
||||
GL_CHECK_ERROR();
|
||||
audio_updateAndPlay(&audioRenderer);
|
||||
//audio_updateAndPlay(&overworldAudioRenderer);
|
||||
|
||||
/* Swap the buffers */
|
||||
glfwSwapBuffers(window);
|
||||
|
@ -5,14 +5,16 @@
|
||||
|
||||
#include "Dengine/Common.h"
|
||||
|
||||
typedef struct AudioRenderer
|
||||
struct AudioRenderer
|
||||
{
|
||||
ALuint sourceId[1];
|
||||
ALuint bufferId[4];
|
||||
|
||||
AudioVorbis *audio;
|
||||
ALuint format;
|
||||
} AudioRenderer;
|
||||
};
|
||||
|
||||
typedef struct AudioRenderer AudioRenderer;
|
||||
|
||||
const i32 audio_init();
|
||||
const i32 audio_rendererInit(AudioRenderer *audioRenderer);
|
||||
|
@ -5,6 +5,8 @@
|
||||
#include "Dengine/Math.h"
|
||||
#include "Dengine/Texture.h"
|
||||
|
||||
typedef struct AudioRenderer AudioRenderer;
|
||||
|
||||
enum Direction
|
||||
{
|
||||
direction_north,
|
||||
@ -22,6 +24,7 @@ enum EntityType
|
||||
entitytype_npc,
|
||||
entitytype_mob,
|
||||
entitytype_tile,
|
||||
entitytype_soundscape,
|
||||
entitytype_count,
|
||||
};
|
||||
|
||||
@ -88,6 +91,7 @@ typedef struct Entity
|
||||
enum AnimList currAnimId;
|
||||
|
||||
EntityStats *stats;
|
||||
AudioRenderer *audio;
|
||||
} Entity;
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user