More corner case checks for battle interaction
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@@ -330,6 +330,8 @@ void debug_drawUi(GameState *state, f32 dt)
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DEBUG_PUSH_VAR("glDrawArray Calls: %d",
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GLOBAL_debug.callCount[debugcallcount_drawArrays], "i32");
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i32 debug_bAllocated = state->arena.bytesAllocated;
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DEBUG_PUSH_VAR("TotalMemoryAllocated: %db", debug_bAllocated, "i32");
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i32 debug_kbAllocated = state->arena.bytesAllocated / 1024;
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DEBUG_PUSH_VAR("TotalMemoryAllocated: %dkb", debug_kbAllocated, "i32");
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