Add sprite functionality, doesn't render yet
This commit is contained in:
@@ -124,12 +124,15 @@
|
||||
<ClCompile Include="src\dengine.cpp" />
|
||||
<ClCompile Include="src\Game.cpp" />
|
||||
<ClCompile Include="src\Shader.cpp" />
|
||||
<ClCompile Include="src\Sprite.cpp" />
|
||||
<ClCompile Include="src\Texture.cpp" />
|
||||
<ClCompile Include="src\Tutorial.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="data\shaders\default.frag.glsl" />
|
||||
<None Include="data\shaders\default.vert.glsl" />
|
||||
<None Include="data\shaders\sprite.frag.glsl" />
|
||||
<None Include="data\shaders\sprite.vert.glsl" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="src\include\Dengine\AssetManager.h" />
|
||||
@@ -137,6 +140,7 @@
|
||||
<ClInclude Include="src\include\Breakout\Game.h" />
|
||||
<ClInclude Include="src\include\Dengine\OpenGL.h" />
|
||||
<ClInclude Include="src\include\Dengine\Shader.h" />
|
||||
<ClInclude Include="src\include\Dengine\Sprite.h" />
|
||||
<ClInclude Include="src\include\Dengine\Texture.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
|
||||
Reference in New Issue
Block a user