Add sprite functionality, doesn't render yet

This commit is contained in:
2016-06-07 23:54:14 +10:00
parent 864dca6f3d
commit 761609e1f9
7 changed files with 155 additions and 4 deletions
+4
View File
@@ -124,12 +124,15 @@
<ClCompile Include="src\dengine.cpp" />
<ClCompile Include="src\Game.cpp" />
<ClCompile Include="src\Shader.cpp" />
<ClCompile Include="src\Sprite.cpp" />
<ClCompile Include="src\Texture.cpp" />
<ClCompile Include="src\Tutorial.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="data\shaders\default.frag.glsl" />
<None Include="data\shaders\default.vert.glsl" />
<None Include="data\shaders\sprite.frag.glsl" />
<None Include="data\shaders\sprite.vert.glsl" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\include\Dengine\AssetManager.h" />
@@ -137,6 +140,7 @@
<ClInclude Include="src\include\Breakout\Game.h" />
<ClInclude Include="src\include\Dengine\OpenGL.h" />
<ClInclude Include="src\include\Dengine\Shader.h" />
<ClInclude Include="src\include\Dengine\Sprite.h" />
<ClInclude Include="src\include\Dengine\Texture.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />