Complete port over to C, replace glm math lib

This commit is contained in:
2016-06-18 19:12:09 +10:00
parent d4117ea729
commit 753d700ca6
271 changed files with 327 additions and 58516 deletions
+8 -8
View File
@@ -71,7 +71,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>.\bin\</OutDir>
<IntDir>.\bin\</IntDir>
<IncludePath>extern\glm-0.9.7.5\include;extern\stb-master\include;src\include;extern\glew-1.13.0\include;extern\glfw-3.2.bin.WIN32\include;$(IncludePath)</IncludePath>
<IncludePath>extern\stb-master\include;src\include;extern\glew-1.13.0\include;extern\glfw-3.2.bin.WIN32\include;$(IncludePath)</IncludePath>
<LibraryPath>extern\glew-1.13.0\lib\Release\Win32;extern\glfw-3.2.bin.WIN32\lib-vc2015;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
@@ -120,13 +120,13 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="src\AssetManager.cpp" />
<ClCompile Include="src\dengine.cpp" />
<ClCompile Include="src\Platform.cpp" />
<ClCompile Include="src\Renderer.cpp" />
<ClCompile Include="src\Shader.cpp" />
<ClCompile Include="src\WorldTraveller.cpp" />
<ClCompile Include="src\Texture.cpp" />
<ClCompile Include="src\AssetManager.c" />
<ClCompile Include="src\dengine.c" />
<ClCompile Include="src\Platform.c" />
<ClCompile Include="src\Renderer.c" />
<ClCompile Include="src\Shader.c" />
<ClCompile Include="src\WorldTraveller.c" />
<ClCompile Include="src\Texture.c" />
<ClCompile Include="src\Tutorial.cpp" />
</ItemGroup>
<ItemGroup>