Complete port over to C, replace glm math lib
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+8
-8
@@ -71,7 +71,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>.\bin\</OutDir>
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<IntDir>.\bin\</IntDir>
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<IncludePath>extern\glm-0.9.7.5\include;extern\stb-master\include;src\include;extern\glew-1.13.0\include;extern\glfw-3.2.bin.WIN32\include;$(IncludePath)</IncludePath>
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<IncludePath>extern\stb-master\include;src\include;extern\glew-1.13.0\include;extern\glfw-3.2.bin.WIN32\include;$(IncludePath)</IncludePath>
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<LibraryPath>extern\glew-1.13.0\lib\Release\Win32;extern\glfw-3.2.bin.WIN32\lib-vc2015;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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@@ -120,13 +120,13 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="src\AssetManager.cpp" />
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<ClCompile Include="src\dengine.cpp" />
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<ClCompile Include="src\Platform.cpp" />
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<ClCompile Include="src\Renderer.cpp" />
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<ClCompile Include="src\Shader.cpp" />
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<ClCompile Include="src\WorldTraveller.cpp" />
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<ClCompile Include="src\Texture.cpp" />
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<ClCompile Include="src\AssetManager.c" />
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<ClCompile Include="src\dengine.c" />
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<ClCompile Include="src\Platform.c" />
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<ClCompile Include="src\Renderer.c" />
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<ClCompile Include="src\Shader.c" />
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<ClCompile Include="src\WorldTraveller.c" />
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<ClCompile Include="src\Texture.c" />
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<ClCompile Include="src\Tutorial.cpp" />
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</ItemGroup>
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<ItemGroup>
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