Abstract asset loading to asset manager
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@@ -21,6 +21,12 @@
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<ClCompile Include="src\Shader.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\Texture.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\AssetManager.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="data\shaders\default.vert.glsl" />
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@@ -36,5 +42,11 @@
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<ClInclude Include="src\include\Dengine\OpenGL.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\include\Dengine\Texture.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\include\Dengine\AssetManager.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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