Abstract asset loading to asset manager

This commit is contained in:
2016-06-04 22:42:22 +10:00
parent d08cc4621b
commit 7295d4712c
10 changed files with 331 additions and 102 deletions
+12
View File
@@ -21,6 +21,12 @@
<ClCompile Include="src\Shader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Texture.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\AssetManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="data\shaders\default.vert.glsl" />
@@ -36,5 +42,11 @@
<ClInclude Include="src\include\Dengine\OpenGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\Dengine\Texture.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\Dengine\AssetManager.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>