Abstract asset loading to asset manager

This commit is contained in:
2016-06-04 22:42:22 +10:00
parent d08cc4621b
commit 7295d4712c
10 changed files with 331 additions and 102 deletions
+4
View File
@@ -120,17 +120,21 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="src\AssetManager.cpp" />
<ClCompile Include="src\dengine.cpp" />
<ClCompile Include="src\Shader.cpp" />
<ClCompile Include="src\Texture.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="data\shaders\default.frag.glsl" />
<None Include="data\shaders\default.vert.glsl" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\include\Dengine\AssetManager.h" />
<ClInclude Include="src\include\Dengine\Common.h" />
<ClInclude Include="src\include\Dengine\OpenGL.h" />
<ClInclude Include="src\include\Dengine\Shader.h" />
<ClInclude Include="src\include\Dengine\Texture.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">