Abstract asset loading to asset manager
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@@ -120,17 +120,21 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="src\AssetManager.cpp" />
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<ClCompile Include="src\dengine.cpp" />
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<ClCompile Include="src\Shader.cpp" />
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<ClCompile Include="src\Texture.cpp" />
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</ItemGroup>
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<ItemGroup>
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<None Include="data\shaders\default.frag.glsl" />
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<None Include="data\shaders\default.vert.glsl" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\include\Dengine\AssetManager.h" />
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<ClInclude Include="src\include\Dengine\Common.h" />
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<ClInclude Include="src\include\Dengine\OpenGL.h" />
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<ClInclude Include="src\include\Dengine\Shader.h" />
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<ClInclude Include="src\include\Dengine\Texture.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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