Abstract asset loading to asset manager

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doylet committed 2016-06-04 22:42:22 +10:00
1 parent d08cc4621b
commit 7295d4712c
10 files changed
+331 -102

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@@ -120,17 +120,21 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="src\AssetManager.cpp" />
<ClCompile Include="src\dengine.cpp" />
<ClCompile Include="src\Shader.cpp" />
<ClCompile Include="src\Texture.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="data\shaders\default.frag.glsl" />
<None Include="data\shaders\default.vert.glsl" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\include\Dengine\AssetManager.h" />
<ClInclude Include="src\include\Dengine\Common.h" />
<ClInclude Include="src\include\Dengine\OpenGL.h" />
<ClInclude Include="src\include\Dengine\Shader.h" />
<ClInclude Include="src\include\Dengine\Texture.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">