Add openal-soft dependency, update opengl macro
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-2
@@ -103,7 +103,7 @@ INTERNAL void renderObject(Renderer *renderer, v2 pos, v2 size, v2 pivotPoint,
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/* Load transformation matrix */
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shader_use(renderer->shader);
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shader_uniformSetMat4fv(renderer->shader, "model", model);
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glCheckError();
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GL_CHECK_ERROR();
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/* Set color modulation value */
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shader_uniformSetVec4f(renderer->shader, "spriteColor", color);
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@@ -132,7 +132,7 @@ INTERNAL void renderObject(Renderer *renderer, v2 pos, v2 size, v2 pivotPoint,
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/* Unbind */
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glBindVertexArray(0);
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glBindTexture(GL_TEXTURE_2D, 0);
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glCheckError();
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GL_CHECK_ERROR();
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}
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void renderer_rect(Renderer *const renderer, v4 cameraBounds, v2 pos, v2 size,
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