Sprite uses unique vao for rendering

Remove notation of "m" in member variables.
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doylet committed 2016-06-08 01:35:00 +10:00
1 parent 761609e1f9
commit 6f7f9fa50a
6 files changed
+41 -47

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@@ -3,9 +3,9 @@ in vec2 texCoord;
out vec4 color;
uniform sampler2D texture;
uniform sampler2D tex;
void main()
{
color = texture(texture, texCoord);
color = texture(tex, texCoord);
}