Sprite uses unique vao for rendering
Remove notation of "m" in member variables.
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@@ -3,9 +3,9 @@ in vec2 texCoord;
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out vec4 color;
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uniform sampler2D texture;
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uniform sampler2D tex;
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void main()
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{
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color = texture(texture, texCoord);
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color = texture(tex, texCoord);
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}
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