diff --git a/src/WorldTraveller.c b/src/WorldTraveller.c index 034bafc..e34bc82 100644 --- a/src/WorldTraveller.c +++ b/src/WorldTraveller.c @@ -578,16 +578,15 @@ void worldTraveller_gameUpdateAndRender(GameState *state, const f32 dt) V2(10.0f, (renderer->size.h * 0.5f) - (0.5f * heroAvatarSize.h)); RenderTex heroRenderTex = {hero->tex, heroAvatarTexRect}; - renderer_rect(renderer, cameraBounds, heroAvatarP, heroAvatarSize, 0, - heroRenderTex, V4(1, 1, 1, 1)); + renderer_staticRect(renderer, heroAvatarP, heroAvatarSize, 0, heroRenderTex, + V4(1, 1, 1, 1)); - v4 color = V4(0, 0, 1.0f, 1); char *heroAvatarStr = "HP: 100/100"; f32 strLenInPixels = CAST(f32)(font->maxSize.w * common_strlen(heroAvatarStr)); v2 strPos = V2(heroAvatarP.x, heroAvatarP.y - (0.5f * heroAvatarSize.h)); renderer_staticString(&state->renderer, font, heroAvatarStr, strPos, 0, - color); + V4(0, 0, 1, 1)); #ifdef DENGINE_DEBUG /* Render debug info stack */ diff --git a/src/include/Dengine/Renderer.h b/src/include/Dengine/Renderer.h index abf295d..58af830 100644 --- a/src/include/Dengine/Renderer.h +++ b/src/include/Dengine/Renderer.h @@ -27,10 +27,18 @@ typedef struct RenderQuad // TODO(doyle): Clean up lines // Renderer::~Renderer() { glDeleteVertexArrays(1, &this->quadVAO); } - void renderer_rect(Renderer *const renderer, v4 cameraBounds, v2 pos, v2 size, f32 rotate, RenderTex renderTex, v4 color); +inline void renderer_staticRect(Renderer *const renderer, v2 pos, v2 size, + f32 rotate, RenderTex renderTex, v4 color) +{ + v4 staticCameraBounds = math_getRect(V2(0, 0), renderer->size); + renderer_rect(renderer, staticCameraBounds, pos, size, rotate, renderTex, + color); +} + + void renderer_string(Renderer *const renderer, v4 cameraBounds, Font *const font, const char *const string, v2 pos, f32 rotate, v4 color); @@ -39,8 +47,9 @@ inline void renderer_staticString(Renderer *const renderer, Font *const font, const char *const string, v2 pos, f32 rotate, v4 color) { - renderer_string(renderer, V4(0, renderer->size.h, renderer->size.w, 0), - font, string, pos, rotate, color); + v4 staticCameraBounds = math_getRect(V2(0, 0), renderer->size); + renderer_string(renderer, staticCameraBounds, font, string, pos, rotate, + color); } void renderer_entity(Renderer *renderer, v4 cameraBounds, Entity *entity,