Add primitive triangle rendering code
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@@ -233,7 +233,7 @@ i32 main(void)
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char textBuffer[256];
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snprintf(textBuffer, ARRAY_COUNT(textBuffer),
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"Dengine | %f ms/f | %f fps | Entity Count: %d",
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msPerFrame, framesPerSecond, 0);
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msPerFrame, framesPerSecond, gameState.entityIndex);
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glfwSetWindowTitle(window, textBuffer);
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titleUpdateFrequencyInSeconds = 0.5f;
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