Switch to sprite renderer
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@@ -3,8 +3,11 @@ layout (location = 0) in vec4 data; // (vec2)pos, (vec2)texCoord
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out vec2 texCoord;
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uniform mat4 model;
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uniform mat4 projection;
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void main()
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{
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gl_Position = vec4(data.xy, 0.0f, 1.0f);
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gl_Position = projection * model * vec4(data.xy, 0.0f, 1.0f);
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texCoord = data.zw;
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}
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