Switch to sprite renderer

This commit is contained in:
doylet committed 2016-06-09 15:49:03 +10:00
1 parent 60fcecab0e
commit 68c53dad0a
16 files changed
+288 -230

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+2 -2
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@@ -123,8 +123,8 @@
<ClCompile Include="src\AssetManager.cpp" />
<ClCompile Include="src\dengine.cpp" />
<ClCompile Include="src\Game.cpp" />
<ClCompile Include="src\Renderer.cpp" />
<ClCompile Include="src\Shader.cpp" />
<ClCompile Include="src\Sprite.cpp" />
<ClCompile Include="src\Texture.cpp" />
<ClCompile Include="src\Tutorial.cpp" />
</ItemGroup>
@@ -139,8 +139,8 @@
<ClInclude Include="src\include\Dengine\Common.h" />
<ClInclude Include="src\include\Breakout\Game.h" />
<ClInclude Include="src\include\Dengine\OpenGL.h" />
<ClInclude Include="src\include\Dengine\Renderer.h" />
<ClInclude Include="src\include\Dengine\Shader.h" />
<ClInclude Include="src\include\Dengine\Sprite.h" />
<ClInclude Include="src\include\Dengine\Texture.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />