Improved string rendering with text advance metric
This commit is contained in:
@@ -28,6 +28,12 @@ void renderer_object(Renderer *renderer, v2 pos, v2 size, f32 rotate, v3 color,
|
||||
// TODO(doyle): Unimplemented
|
||||
// this->shader->uniformSetVec3f("spriteColor", color);
|
||||
|
||||
#if 1
|
||||
glBindVertexArray(renderer->vao);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, renderer->numVertexesInVbo);
|
||||
glBindVertexArray(0);
|
||||
#endif
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
|
||||
if (tex)
|
||||
@@ -40,6 +46,7 @@ void renderer_object(Renderer *renderer, v2 pos, v2 size, f32 rotate, v3 color,
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, renderer->numVertexesInVbo);
|
||||
glBindVertexArray(0);
|
||||
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glCheckError();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user