Build world model in engine
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+4
-1
@@ -122,9 +122,10 @@
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<ItemGroup>
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<ClCompile Include="src\AssetManager.cpp" />
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<ClCompile Include="src\dengine.cpp" />
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<ClCompile Include="src\Game.cpp" />
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<ClCompile Include="src\Entity.cpp" />
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<ClCompile Include="src\Renderer.cpp" />
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<ClCompile Include="src\Shader.cpp" />
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<ClCompile Include="src\WorldTraveller.cpp" />
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<ClCompile Include="src\Texture.cpp" />
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<ClCompile Include="src\Tutorial.cpp" />
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</ItemGroup>
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@@ -138,10 +139,12 @@
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<ClInclude Include="src\include\Dengine\AssetManager.h" />
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<ClInclude Include="src\include\Dengine\Common.h" />
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<ClInclude Include="src\include\Breakout\Game.h" />
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<ClInclude Include="src\include\Dengine\Entity.h" />
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<ClInclude Include="src\include\Dengine\OpenGL.h" />
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<ClInclude Include="src\include\Dengine\Renderer.h" />
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<ClInclude Include="src\include\Dengine\Shader.h" />
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<ClInclude Include="src\include\Dengine\Texture.h" />
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<ClInclude Include="src\include\WorldTraveller\WorldTraveller.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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