Add camera linear rotation
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@@ -7,11 +7,13 @@ layout (location = 2) in vec2 texCoord;
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out vec3 OurColor;
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out vec2 TexCoord;
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uniform mat4 transform;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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void main()
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{
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gl_Position = transform * vec4(position, 1.0f);
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gl_Position = projection * view * model * vec4(position, 1.0f);
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OurColor = color;
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TexCoord = texCoord;
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}
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