Integrate sfx audio into battle
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@@ -833,7 +833,7 @@ const i32 asset_loadVorbis(AssetManager *assetManager, MemoryArena *arena,
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PlatformFileRead fileRead = {0};
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platform_readFileToBuffer(arena, path, &fileRead);
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entry->data = PLATFORM_MEM_ALLOC(arena, 1, AudioVorbis);
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entry->data = PLATFORM_MEM_ALLOC(arena, 1, AudioVorbis);
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i32 error;
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AudioVorbis *audio = CAST(AudioVorbis *) entry->data;
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