Basic tackle animation added
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@@ -61,7 +61,7 @@ typedef struct Entity
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v2 pos; // Position
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v2 dPos; // Velocity
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v2 size;
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enum EntityType type;
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enum Direction direction;
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@@ -8,7 +8,7 @@
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#include "Dengine/Renderer.h"
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#define NUM_KEYS 1024
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#define METERS_TO_PIXEL 64
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#define METERS_TO_PIXEL 240
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enum State;
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