Add simple animation scheduling infrastructure

This commit is contained in:
2016-07-17 20:24:51 +10:00
parent 88108bce19
commit 2745a8e25a
3 changed files with 36 additions and 22 deletions
+2 -1
View File
@@ -70,7 +70,8 @@ typedef struct Entity
// TODO(doyle): String based access
EntityAnim anim[16];
i32 currAnimIndex;
i32 currAnimId;
u32 currAnimCyclesCompleted;
EntityStats *stats;
} Entity;