Update debug data architecture and methods

This commit is contained in:
2016-07-09 20:46:04 +10:00
parent ea50aeb44e
commit 1f364f7024
13 changed files with 169 additions and 89 deletions
+5
View File
@@ -2,6 +2,7 @@
#include "Dengine/AssetManager.h"
#include "Dengine/Renderer.h"
#include "Dengine/Math.h"
#include "Dengine/Debug.h"
#include "WorldTraveller/WorldTraveller.h"
@@ -75,6 +76,10 @@ int main()
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glCullFace(GL_BACK);
#ifdef DENGINE_DEBUG
debug_init();
#endif
GameState worldTraveller = {0};
worldTraveller_gameInit(&worldTraveller, frameBufferSize);