Update debug data architecture and methods
This commit is contained in:
@@ -2,6 +2,7 @@
|
||||
#include "Dengine/AssetManager.h"
|
||||
#include "Dengine/Renderer.h"
|
||||
#include "Dengine/Math.h"
|
||||
#include "Dengine/Debug.h"
|
||||
|
||||
#include "WorldTraveller/WorldTraveller.h"
|
||||
|
||||
@@ -75,6 +76,10 @@ int main()
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glCullFace(GL_BACK);
|
||||
|
||||
#ifdef DENGINE_DEBUG
|
||||
debug_init();
|
||||
#endif
|
||||
|
||||
GameState worldTraveller = {0};
|
||||
worldTraveller_gameInit(&worldTraveller, frameBufferSize);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user