Update debug data architecture and methods
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+2
-2
@@ -39,8 +39,8 @@ Texture genTexture(const GLuint width, const GLuint height,
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tex.internalFormat = GL_RGBA;
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tex.wrapS = GL_REPEAT;
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tex.wrapT = GL_REPEAT;
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tex.filterMinification = GL_LINEAR;
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tex.filterMagnification = GL_LINEAR;
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tex.filterMinification = GL_NEAREST;
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tex.filterMagnification = GL_NEAREST;
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glGenTextures(1, &tex.id);
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glCheckError();
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