Add entity attack audio cue
This commit is contained in:
parent
9ec87fc8be
commit
190822c1f6
@ -131,7 +131,6 @@
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<ClCompile Include="src\Shader.c" />
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<ClCompile Include="src\WorldTraveller.c" />
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<ClCompile Include="src\Texture.c" />
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<ClCompile Include="src\Tutorial.cpp" />
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</ItemGroup>
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<ItemGroup>
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<None Include="data\shaders\default.frag.glsl" />
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@ -15,9 +15,6 @@
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\Tutorial.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\WorldTraveller.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -80,6 +80,7 @@ const i32 asset_loadVorbis(AssetManager *assetManager, MemoryArena *arena,
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i32 error;
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AudioVorbis audio = {0};
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audio.type = type;
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audio.file =
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stb_vorbis_open_memory(fileRead.buffer, fileRead.size, &error, NULL);
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@ -94,6 +95,8 @@ const i32 asset_loadVorbis(AssetManager *assetManager, MemoryArena *arena,
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audio.info = stb_vorbis_get_info(audio.file);
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audio.lengthInSamples = stb_vorbis_stream_length_in_samples(audio.file);
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audio.lengthInSeconds = stb_vorbis_stream_length_in_seconds(audio.file);
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audio.data = CAST(u8 *) fileRead.buffer;
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audio.size = fileRead.size;
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assetManager->audio[type] = audio;
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125
src/Audio.c
125
src/Audio.c
@ -6,6 +6,8 @@
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#include "Dengine/Assets.h"
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#include "Dengine/Audio.h"
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#include "Dengine/Debug.h"
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#include "Dengine/MemoryArena.h"
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#include "dengine/Platform.h"
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#define AL_CHECK_ERROR() alCheckError_(__FILE__, __LINE__);
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void alCheckError_(const char *file, int line)
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@ -101,13 +103,8 @@ const i32 audio_init(AudioManager *audioManager)
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alGenSources(1, &audioManager->sourceList[i].id);
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AL_CHECK_ERROR();
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// NOTE(doyle): If last entry, loop the free source to front of list
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if (i + 1 >= ARRAY_COUNT(audioManager->sourceList))
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audioManager->sourceList[i].nextFreeIndex = 0;
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else
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audioManager->sourceList[i].nextFreeIndex = i+1;
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audioManager->sourceList[i].isFree = TRUE;
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}
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audioManager->freeSourceIndex = 0;
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return 0;
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}
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@ -119,44 +116,41 @@ INTERNAL inline u32 getSourceId(AudioManager *audioManager,
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return result;
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}
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INTERNAL i32 rendererAcquire(AudioManager *audioManager,
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INTERNAL i32 rendererAcquire(MemoryArena *arena, AudioManager *audioManager,
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AudioRenderer *audioRenderer)
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{
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i32 vacantSource = audioManager->freeSourceIndex;
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#ifdef DENGINE_DEBUG
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ASSERT(audioManager && audioRenderer);
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ASSERT(vacantSource >= 0);
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ASSERT(arena && audioManager && audioRenderer);
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#endif
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if (audioManager->sourceList[vacantSource].nextFreeIndex ==
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AUDIO_NO_FREE_SOURCE)
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{
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// TODO(doyle): Error messaging return paths
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DEBUG_LOG("rendererAcquire(): Failed to acquire free source, all busy");
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return -1;
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}
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u32 checkSource = getSourceId(audioManager, audioRenderer);
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if (alIsSource(checkSource) == AL_TRUE)
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{
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DEBUG_LOG(
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"rendererAcquire(): Renderer has not been released before "
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"acquiring, force release by stopping stream");
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audio_streamStopVorbis(audioManager, audioRenderer);
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audio_streamStopVorbis(arena, audioManager, audioRenderer);
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}
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// TODO(doyle): Super bad linear O(n) search for every audio-enabled entity
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i32 vacantSource = AUDIO_SOURCE_UNASSIGNED;
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for (i32 i = 0; i < ARRAY_COUNT(audioManager->sourceList); i++)
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{
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if (audioManager->sourceList[i].isFree)
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{
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vacantSource = i;
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audioManager->sourceList[i].isFree = FALSE;
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break;
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}
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}
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if (vacantSource == AUDIO_SOURCE_UNASSIGNED)
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{
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DEBUG_LOG("rendererAcquire(): Failed to acquire free source, all busy");
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return -1;
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}
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/* Assign a vacant source slot to renderer */
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audioRenderer->sourceIndex = vacantSource;
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/* Update the immediate free source index */
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audioManager->freeSourceIndex =
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audioManager->sourceList[vacantSource].nextFreeIndex;
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/* Mark current source as in use */
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audioManager->sourceList[vacantSource].nextFreeIndex = AUDIO_NO_FREE_SOURCE;
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/* Generate audio data buffers */
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alGenBuffers(ARRAY_COUNT(audioRenderer->bufferId), audioRenderer->bufferId);
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AL_CHECK_ERROR();
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@ -166,7 +160,7 @@ INTERNAL i32 rendererAcquire(AudioManager *audioManager,
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return 0;
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}
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INTERNAL const i32 rendererRelease(AudioManager *audioManager,
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INTERNAL const i32 rendererRelease(MemoryArena *arena, AudioManager *audioManager,
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AudioRenderer *audioRenderer)
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{
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@ -181,8 +175,29 @@ INTERNAL const i32 rendererRelease(AudioManager *audioManager,
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return result;
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}
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alSourceUnqueueBuffers(alSourceId, ARRAY_COUNT(audioRenderer->bufferId),
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/*
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NOTE(doyle): Doing an alSourceRewind will result in the source going to
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the AL_INITIAL state, but the properties of the source (position,
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velocity, etc.) will not change.
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*/
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alSourceRewind(alSourceId);
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AL_CHECK_ERROR();
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// TODO(doyle): We can possible remove this by just attaching the null buffer ..
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ALint numProcessedBuffers;
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alGetSourcei(alSourceId, AL_BUFFERS_PROCESSED, &numProcessedBuffers);
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if (numProcessedBuffers > 0)
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{
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alSourceUnqueueBuffers(alSourceId, numProcessedBuffers,
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audioRenderer->bufferId);
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}
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AL_CHECK_ERROR();
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// NOTE(doyle): Any buffer queued up that has not been played cannot be
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// deleted without being played once. We can set the source buffers to NULL
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// (0) to free up the buffer, since we still hold the reference ids for the
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// buffer in our audio structure we can delete it afterwards ..
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alSourcei(alSourceId, AL_BUFFER, 0);
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alDeleteBuffers(ARRAY_COUNT(audioRenderer->bufferId),
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audioRenderer->bufferId);
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AL_CHECK_ERROR();
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@ -192,21 +207,22 @@ INTERNAL const i32 rendererRelease(AudioManager *audioManager,
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audioRenderer->bufferId[i] = 0;
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}
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stb_vorbis_close(audioRenderer->audio->file);
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PLATFORM_MEM_FREE(arena, audioRenderer->audio, sizeof(AudioVorbis));
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audioRenderer->audio = NULL;
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audioRenderer->numPlays = 0;
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u32 sourceIndexToFree = audioRenderer->sourceIndex;
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audioRenderer->sourceIndex = AUDIO_SOURCE_UNASSIGNED;
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audioManager->sourceList[sourceIndexToFree].nextFreeIndex =
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audioManager->freeSourceIndex;
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audioManager->freeSourceIndex = sourceIndexToFree;
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audioManager->sourceList[sourceIndexToFree].isFree = TRUE;
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return result;
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}
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#define AUDIO_CHUNK_SIZE_ 65536
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const i32 audio_streamPlayVorbis(AudioManager *audioManager,
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const i32 audio_streamPlayVorbis(MemoryArena *arena, AudioManager *audioManager,
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AudioRenderer *audioRenderer,
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AudioVorbis *vorbis, i32 numPlays)
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{
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@ -218,7 +234,7 @@ const i32 audio_streamPlayVorbis(AudioManager *audioManager,
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}
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#endif
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i32 result = rendererAcquire(audioManager, audioRenderer);
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i32 result = rendererAcquire(arena, audioManager, audioRenderer);
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if (result)
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{
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DEBUG_LOG("audio_streamPlayVorbis() failed: Could not acquire renderer");
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@ -237,13 +253,30 @@ const i32 audio_streamPlayVorbis(AudioManager *audioManager,
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#endif
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}
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audioRenderer->audio = vorbis;
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// NOTE(doyle): We make a copy of the audio vorbis file using all the same
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// data except the file pointer. If the same sound is playing twice
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// simultaneously, we need unique file pointers into the data to track song
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// position uniquely
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AudioVorbis *copyAudio = PLATFORM_MEM_ALLOC(arena, 1, AudioVorbis);
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copyAudio->type = vorbis->type;
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copyAudio->info = vorbis->info;
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copyAudio->lengthInSamples = vorbis->lengthInSamples;
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copyAudio->lengthInSeconds = vorbis->lengthInSeconds;
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copyAudio->data = vorbis->data;
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copyAudio->size = vorbis->size;
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i32 error;
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copyAudio->file =
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stb_vorbis_open_memory(copyAudio->data, copyAudio->size, &error, NULL);
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audioRenderer->audio = copyAudio;
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audioRenderer->numPlays = numPlays;
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return 0;
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}
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const i32 audio_streamStopVorbis(AudioManager *audioManager,
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const i32 audio_streamStopVorbis(MemoryArena *arena, AudioManager *audioManager,
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AudioRenderer *audioRenderer)
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{
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i32 result = 0;
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@ -252,7 +285,7 @@ const i32 audio_streamStopVorbis(AudioManager *audioManager,
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{
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alSourceStop(alSourceId);
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AL_CHECK_ERROR();
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result = rendererRelease(audioManager, audioRenderer);
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result = rendererRelease(arena, audioManager, audioRenderer);
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}
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else
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{
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@ -300,18 +333,20 @@ const i32 audio_streamResumeVorbis(AudioManager *audioManager,
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return result;
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}
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const i32 audio_updateAndPlay(AudioManager *audioManager,
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const i32 audio_updateAndPlay(MemoryArena *arena, AudioManager *audioManager,
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AudioRenderer *audioRenderer)
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{
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AudioVorbis *audio = audioRenderer->audio;
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if (!audio) return 0;
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#if 0
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if (audioRenderer->numPlays != AUDIO_REPEAT_INFINITE &&
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audioRenderer->numPlays <= 0)
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{
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i32 result = rendererRelease(audioManager, audioRenderer);
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i32 result = rendererRelease(arena, audioManager, audioRenderer);
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return result;
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}
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#endif
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u32 alSourceId = getSourceId(audioManager, audioRenderer);
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if (alIsSource(alSourceId) == AL_FALSE)
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@ -345,13 +380,12 @@ const i32 audio_updateAndPlay(AudioManager *audioManager,
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}
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else
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{
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i32 result = rendererRelease(audioManager, audioRenderer);
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i32 result =
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rendererRelease(arena, audioManager, audioRenderer);
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return result;
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}
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}
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// TODO(doyle): Possible bug! Multiple sources playing same file seeking
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// file ptr to start may interrupt other stream
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stb_vorbis_seek_start(audio->file);
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for (i32 i = 0; i < ARRAY_COUNT(audioRenderer->bufferId); i++)
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{
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@ -380,6 +414,7 @@ const i32 audio_updateAndPlay(AudioManager *audioManager,
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AL_CHECK_ERROR();
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if (numProcessedBuffers > 0)
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{
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// TODO(doyle): Possibly wrong, we should pass in all processed buffers?
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ALint numBuffersToUnqueue = 1;
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ALuint emptyBufferId;
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alSourceUnqueueBuffers(alSourceId, numBuffersToUnqueue,
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29
src/Debug.c
29
src/Debug.c
@ -189,6 +189,13 @@ void debug_pushString(char *formatString, void *data, char *dataType)
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ARRAY_COUNT(GLOBAL_debug.debugStrings[0]),
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formatString, val.x, val.y);
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}
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else if (common_strcmp(dataType, "v3") == 0)
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{
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v3 val = *(CAST(v3 *) data);
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snprintf(GLOBAL_debug.debugStrings[numDebugStrings],
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ARRAY_COUNT(GLOBAL_debug.debugStrings[0]),
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formatString, val.x, val.y, val.z);
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}
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else if (common_strcmp(dataType, "i32") == 0)
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{
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i32 val = *(CAST(i32 *) data);
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@ -394,6 +401,19 @@ void debug_drawUi(GameState *state, f32 dt)
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char *entityStateStr = debug_entitystate_string(entity->state);
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renderer_string(&state->renderer, &state->arena, cameraBounds, font,
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entityStateStr, strPos, V2(0, 0), 0, color);
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if (entity->audioRenderer)
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{
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strPos.y -= GLOBAL_debug.stringLineGap;
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char entityAudioSourceIndex[32];
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snprintf(entityAudioSourceIndex,
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ARRAY_COUNT(entityAudioSourceIndex),
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"AudioSource Index: %d",
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entity->audioRenderer->sourceIndex);
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renderer_string(&state->renderer, &state->arena, cameraBounds,
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font, entityAudioSourceIndex, strPos, V2(0, 0),
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0, color);
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}
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}
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}
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@ -418,6 +438,15 @@ void debug_drawUi(GameState *state, f32 dt)
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i32 debug_kbAllocated = state->arena.bytesAllocated / 1024;
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DEBUG_PUSH_VAR("TotalMemoryAllocated: %dkb", debug_kbAllocated, "i32");
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AudioManager *audioManager = &state->audioManager;
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DEBUG_PUSH_STRING("== Audio System ==");
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for (i32 i = 0; i < ARRAY_COUNT(audioManager->sourceList); i++)
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{
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v3 tmp = V3i(i, audioManager->sourceList[i].id,
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audioManager->sourceList[i].isFree);
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DEBUG_PUSH_VAR("Source ID[%02.0f].id[%02.0f].isFree: %1.0f", tmp, "v3");
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}
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DEBUG_PUSH_STRING("== EntityIDs in Battle List == ");
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DEBUG_PUSH_VAR("NumEntitiesInBattle: %d", world->numEntitiesInBattle,
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"i32");
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10
src/Entity.c
10
src/Entity.c
@ -77,6 +77,9 @@ void entity_addGenericMob(MemoryArena *arena, AssetManager *assetManager,
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b32 collides = TRUE;
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Entity *mob = entity_add(arena, world, pos, size, type, dir, tex, collides);
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mob->audioRenderer = PLATFORM_MEM_ALLOC(arena, 1, AudioRenderer);
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mob->audioRenderer->sourceIndex = AUDIO_SOURCE_UNASSIGNED;
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/* Populate mob animation references */
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entity_addAnim(assetManager, mob, animlist_hero_idle);
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entity_addAnim(assetManager, mob, animlist_hero_walk);
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@ -125,7 +128,7 @@ Entity *entity_add(MemoryArena *arena, World *world, v2 pos, v2 size,
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entity.stats = PLATFORM_MEM_ALLOC(arena, 1, EntityStats);
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entity.stats->maxHealth = 100;
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entity.stats->health = entity.stats->maxHealth;
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entity.stats->actionRate = 100;
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entity.stats->actionRate = 80;
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entity.stats->actionTimer = entity.stats->actionRate;
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entity.stats->actionSpdMul = 100;
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entity.stats->entityIdToAttack = -1;
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@ -147,8 +150,13 @@ Entity *entity_add(MemoryArena *arena, World *world, v2 pos, v2 size,
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void entity_delete(MemoryArena *arena, World *world, i32 entityIndex)
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{
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Entity *entity = &world->entities[entityIndex];
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if (entity->stats)
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PLATFORM_MEM_FREE(arena, entity->stats, sizeof(EntityStats));
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if (entity->audioRenderer)
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PLATFORM_MEM_FREE(arena, entity->audioRenderer, sizeof(AudioRenderer));
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// TODO(doyle): Inefficient shuffle down all elements
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for (i32 i = entityIndex; i < world->freeEntityIndex - 1; i++)
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world->entities[i] = world->entities[i + 1];
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@ -187,6 +187,8 @@ void worldTraveller_gameInit(GameState *state, v2 windowSize)
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asset_loadVorbis(assetManager, arena, audioPath, audiolist_battle);
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audioPath = "data/audio/Yuki Kajiura - Swordland.ogg";
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asset_loadVorbis(assetManager, arena, audioPath, audiolist_overworld);
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audioPath = "data/audio/nuindependent_hit22.ogg";
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asset_loadVorbis(assetManager, arena, audioPath, audiolist_tackle);
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#ifdef DENGINE_DEBUG
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DEBUG_LOG("Sound assets initialised");
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@ -278,6 +280,8 @@ void worldTraveller_gameInit(GameState *state, v2 windowSize)
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tex = asset_getTexture(assetManager, texlist_hero);
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collides = TRUE;
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Entity *hero = entity_add(arena, world, pos, size, type, dir, tex, collides);
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hero->audioRenderer = PLATFORM_MEM_ALLOC(arena, 1, AudioRenderer);
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hero->audioRenderer->sourceIndex = AUDIO_SOURCE_UNASSIGNED;
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/* Populate hero animation references */
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entity_addAnim(assetManager, hero, animlist_hero_idle);
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@ -579,7 +583,6 @@ INTERNAL inline void resetEntityState(World *world, Entity *entity)
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INTERNAL void beginAttack(World *world, Entity *attacker)
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{
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#ifdef DENGINE_DEBUG
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ASSERT(attacker->stats->entityIdToAttack != ENTITY_NULL_ID);
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ASSERT(attacker->state == entitystate_battle);
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@ -596,17 +599,18 @@ INTERNAL void beginAttack(World *world, Entity *attacker)
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attacker->dPos.x += (1.0f * METERS_TO_PIXEL);
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else
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attacker->dPos.x -= (1.0f * METERS_TO_PIXEL);
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break;
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default:
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#ifdef DENGINE_DEBUG
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ASSERT(INVALID_CODE_PATH);
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#endif
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break;
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}
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}
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}
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INTERNAL void endAttack(World *world, Entity *attacker)
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INTERNAL void endAttack(MemoryArena *arena, AssetManager *assetManager,
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AudioManager *audioManager, World *world,
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Entity *attacker)
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{
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#ifdef DENGINE_DEBUG
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ASSERT(attacker->stats->entityIdToAttack != ENTITY_NULL_ID);
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@ -621,11 +625,18 @@ INTERNAL void endAttack(World *world, Entity *attacker)
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else
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attacker->dPos.x += (1.0f * METERS_TO_PIXEL);
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#if 1
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audio_streamPlayVorbis(arena, audioManager, attacker->audioRenderer,
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asset_getVorbis(assetManager, audiolist_tackle),
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1);
|
||||
#endif
|
||||
|
||||
break;
|
||||
default:
|
||||
#ifdef DENGINE_DEBUG
|
||||
ASSERT(INVALID_CODE_PATH);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
|
||||
/* Compute attack damage */
|
||||
@ -681,8 +692,9 @@ INTERNAL void endAttack(World *world, Entity *attacker)
|
||||
}
|
||||
}
|
||||
|
||||
INTERNAL void entityStateSwitch(World *world, Entity *entity,
|
||||
enum EntityState newState)
|
||||
INTERNAL void entityStateSwitch(MemoryArena *arena, AssetManager *assetManager,
|
||||
AudioManager *audioManager, World *world,
|
||||
Entity *entity, enum EntityState newState)
|
||||
{
|
||||
#ifdef DENGINE_DEBUG
|
||||
ASSERT(world && entity)
|
||||
@ -718,6 +730,7 @@ INTERNAL void entityStateSwitch(World *world, Entity *entity,
|
||||
#ifdef DENGINE_DEBUG
|
||||
ASSERT(INVALID_CODE_PATH);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case entitystate_battle:
|
||||
@ -736,13 +749,14 @@ INTERNAL void entityStateSwitch(World *world, Entity *entity,
|
||||
#ifdef DENGINE_DEBUG
|
||||
ASSERT(INVALID_CODE_PATH);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case entitystate_attack:
|
||||
switch (newState)
|
||||
{
|
||||
case entitystate_battle:
|
||||
endAttack(world, entity);
|
||||
endAttack(arena, assetManager, audioManager, world, entity);
|
||||
entity_setActiveAnim(entity, animlist_hero_battlePose);
|
||||
entity->stats->actionTimer = entity->stats->actionRate;
|
||||
entity->stats->busyDuration = 0;
|
||||
@ -756,6 +770,7 @@ INTERNAL void entityStateSwitch(World *world, Entity *entity,
|
||||
#ifdef DENGINE_DEBUG
|
||||
ASSERT(INVALID_CODE_PATH);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case entitystate_dead:
|
||||
@ -768,12 +783,14 @@ INTERNAL void entityStateSwitch(World *world, Entity *entity,
|
||||
#ifdef DENGINE_DEBUG
|
||||
ASSERT(INVALID_CODE_PATH);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
#ifdef DENGINE_DEBUG
|
||||
ASSERT(INVALID_CODE_PATH);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
|
||||
entity->state = newState;
|
||||
@ -790,6 +807,7 @@ void worldTraveller_gameUpdateAndRender(GameState *state, f32 dt)
|
||||
Renderer *renderer = &state->renderer;
|
||||
World *const world = &state->world[state->currWorldIndex];
|
||||
Font *font = &assetManager->font;
|
||||
MemoryArena *arena = &state->arena;
|
||||
|
||||
/*
|
||||
******************************
|
||||
@ -798,37 +816,55 @@ void worldTraveller_gameUpdateAndRender(GameState *state, f32 dt)
|
||||
*/
|
||||
Entity *hero = getHeroEntity(world);
|
||||
v4 cameraBounds = createCameraBounds(world, renderer->size);
|
||||
AudioManager *audioManager = &state->audioManager;
|
||||
ASSERT(world->freeEntityIndex < world->maxEntities);
|
||||
for (i32 i = 0; i < world->freeEntityIndex; i++)
|
||||
{
|
||||
Entity *const entity = &world->entities[i];
|
||||
|
||||
if (entity->audioRenderer)
|
||||
if (entity->type == entitytype_soundscape)
|
||||
{
|
||||
AudioRenderer *audioRenderer = entity->audioRenderer;
|
||||
if (world->numEntitiesInBattle > 0)
|
||||
{
|
||||
AudioVorbis *battleTheme =
|
||||
asset_getVorbis(assetManager, audiolist_battle);
|
||||
if (audioRenderer->audio != battleTheme)
|
||||
if (audioRenderer->audio)
|
||||
{
|
||||
audio_streamPlayVorbis(&state->audioManager, audioRenderer,
|
||||
battleTheme, AUDIO_REPEAT_INFINITE);
|
||||
if (audioRenderer->audio->type != audiolist_battle)
|
||||
{
|
||||
audio_streamPlayVorbis(arena, &state->audioManager,
|
||||
audioRenderer, battleTheme,
|
||||
AUDIO_REPEAT_INFINITE);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
audio_streamPlayVorbis(arena, &state->audioManager,
|
||||
audioRenderer, battleTheme,
|
||||
AUDIO_REPEAT_INFINITE);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AudioVorbis *overworldTheme =
|
||||
asset_getVorbis(assetManager, audiolist_overworld);
|
||||
if (audioRenderer->audio != overworldTheme)
|
||||
if (audioRenderer->audio)
|
||||
{
|
||||
audio_streamPlayVorbis(&state->audioManager, audioRenderer,
|
||||
overworldTheme,
|
||||
if (audioRenderer->audio->type != audiolist_overworld)
|
||||
{
|
||||
audio_streamPlayVorbis(arena, &state->audioManager,
|
||||
audioRenderer, overworldTheme,
|
||||
AUDIO_REPEAT_INFINITE);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
audio_streamPlayVorbis(arena, &state->audioManager,
|
||||
audioRenderer, overworldTheme,
|
||||
AUDIO_REPEAT_INFINITE);
|
||||
}
|
||||
}
|
||||
|
||||
audio_updateAndPlay(&state->audioManager, entity->audioRenderer);
|
||||
}
|
||||
|
||||
if (entity->state == entitystate_dead)
|
||||
@ -849,6 +885,8 @@ void worldTraveller_gameUpdateAndRender(GameState *state, f32 dt)
|
||||
// an entity dies
|
||||
#if 1
|
||||
i32 entityIndexInArray = i;
|
||||
audio_streamStopVorbis(arena, &state->audioManager,
|
||||
entity->audioRenderer);
|
||||
entity_delete(&state->arena, world, entityIndexInArray);
|
||||
|
||||
// TODO(doyle): DeleteEntity moves elements down 1, so account for i
|
||||
@ -888,7 +926,8 @@ void worldTraveller_gameUpdateAndRender(GameState *state, f32 dt)
|
||||
newState = entitystate_idle;
|
||||
}
|
||||
|
||||
entityStateSwitch(world, entity, newState);
|
||||
entityStateSwitch(arena, assetManager, audioManager, world, entity,
|
||||
newState);
|
||||
}
|
||||
|
||||
/*
|
||||
@ -911,7 +950,8 @@ void worldTraveller_gameUpdateAndRender(GameState *state, f32 dt)
|
||||
stats->queuedAttack = entityattack_tackle;
|
||||
|
||||
/* Launch up attack animation */
|
||||
entityStateSwitch(world, entity, entitystate_attack);
|
||||
entityStateSwitch(arena, assetManager, audioManager, world,
|
||||
entity, entitystate_attack);
|
||||
}
|
||||
}
|
||||
else if (entity->state == entitystate_attack)
|
||||
@ -922,7 +962,8 @@ void worldTraveller_gameUpdateAndRender(GameState *state, f32 dt)
|
||||
if (stats->busyDuration <= 0)
|
||||
{
|
||||
/* Apply attack damage */
|
||||
entityStateSwitch(world, entity, entitystate_battle);
|
||||
entityStateSwitch(arena, assetManager, audioManager, world,
|
||||
entity, entitystate_battle);
|
||||
|
||||
/* Get target entity that was attacked */
|
||||
Entity *defender = NULL;
|
||||
@ -946,13 +987,21 @@ void worldTraveller_gameUpdateAndRender(GameState *state, f32 dt)
|
||||
#ifdef DENGINE_DEBUG
|
||||
DEBUG_LOG("Entity has died");
|
||||
#endif
|
||||
entityStateSwitch(world, defender, entitystate_dead);
|
||||
entityStateSwitch(world, attacker, entitystate_idle);
|
||||
entityStateSwitch(arena, assetManager, audioManager, world, defender,
|
||||
entitystate_dead);
|
||||
entityStateSwitch(arena, assetManager, audioManager, world, attacker,
|
||||
entitystate_idle);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (entity->audioRenderer)
|
||||
{
|
||||
audio_updateAndPlay(&state->arena, &state->audioManager,
|
||||
entity->audioRenderer);
|
||||
}
|
||||
|
||||
/*
|
||||
**************************************************
|
||||
* Update animations and render entity
|
||||
@ -973,10 +1022,10 @@ void worldTraveller_gameUpdateAndRender(GameState *state, f32 dt)
|
||||
// NOTE(doyle): If battle entities is 1 then only the hero left
|
||||
if (hero->state == entitystate_battle &&
|
||||
world->numEntitiesInBattle == 1)
|
||||
entityStateSwitch(world, hero, entitystate_idle);
|
||||
entityStateSwitch(arena, assetManager, audioManager, world, hero, entitystate_idle);
|
||||
else if (hero->state != entitystate_attack)
|
||||
{
|
||||
entityStateSwitch(world, hero, entitystate_battle);
|
||||
entityStateSwitch(arena, assetManager, audioManager, world, hero, entitystate_battle);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -62,17 +62,22 @@ enum AudioList
|
||||
{
|
||||
audiolist_battle,
|
||||
audiolist_overworld,
|
||||
audiolist_tackle,
|
||||
audiolist_count,
|
||||
audiolist_invalid,
|
||||
};
|
||||
|
||||
typedef struct AudioVorbis
|
||||
{
|
||||
enum AudioList type;
|
||||
stb_vorbis *file;
|
||||
stb_vorbis_info info;
|
||||
|
||||
u32 lengthInSamples;
|
||||
f32 lengthInSeconds;
|
||||
|
||||
u8 *data;
|
||||
i32 size;
|
||||
} AudioVorbis;
|
||||
|
||||
typedef struct TexAtlas
|
||||
|
@ -5,20 +5,22 @@
|
||||
|
||||
#include "Dengine/Common.h"
|
||||
|
||||
/* Forward Declaration */
|
||||
typedef struct MemoryArena MemoryArena;
|
||||
|
||||
#define AUDIO_NO_FREE_SOURCE -1
|
||||
typedef struct AudioSourceEntry
|
||||
{
|
||||
u32 id;
|
||||
i32 nextFreeIndex;
|
||||
b32 isFree;
|
||||
} AudioSourceEntry;
|
||||
|
||||
// TODO(doyle): Incorporate memory arena into managers?
|
||||
#define AUDIO_MAX_SOURCES 32
|
||||
typedef struct AudioManager
|
||||
{
|
||||
// NOTE(doyle): Source entries point to the next free index
|
||||
AudioSourceEntry sourceList[AUDIO_MAX_SOURCES];
|
||||
i32 freeSourceIndex;
|
||||
|
||||
} AudioManager;
|
||||
|
||||
|
||||
@ -36,15 +38,15 @@ typedef struct AudioRenderer
|
||||
|
||||
|
||||
const i32 audio_init(AudioManager *audioManager);
|
||||
const i32 audio_streamPlayVorbis(AudioManager *audioManager,
|
||||
const i32 audio_streamPlayVorbis(MemoryArena *arena, AudioManager *audioManager,
|
||||
AudioRenderer *audioRenderer,
|
||||
AudioVorbis *vorbis, i32 numPlays);
|
||||
const i32 audio_streamStopVorbis(AudioManager *audioManager,
|
||||
const i32 audio_streamStopVorbis(MemoryArena *arena, AudioManager *audioManager,
|
||||
AudioRenderer *audioRenderer);
|
||||
const i32 audio_streamPauseVorbis(AudioManager *audioManager,
|
||||
AudioRenderer *audioRenderer);
|
||||
const i32 audio_streamResumeVorbis(AudioManager *audioManager,
|
||||
AudioRenderer *audioRenderer);
|
||||
const i32 audio_updateAndPlay(AudioManager *audioManager,
|
||||
const i32 audio_updateAndPlay(MemoryArena *arena, AudioManager *audioManager,
|
||||
AudioRenderer *audioRenderer);
|
||||
#endif
|
||||
|
@ -55,6 +55,11 @@ INTERNAL inline v2 V2(const f32 x, const f32 y)
|
||||
v2 result = {x, y};
|
||||
return result;
|
||||
}
|
||||
INTERNAL inline v3 V3i(const i32 x, const i32 y, const i32 z)
|
||||
{
|
||||
v3 result = {CAST(f32)x, CAST(f32)y, CAST(f32)z};
|
||||
return result;
|
||||
}
|
||||
INTERNAL inline v3 V3(const f32 x, const f32 y, const f32 z)
|
||||
{
|
||||
v3 result = {x, y, z};
|
||||
|
@ -15,7 +15,6 @@ typedef struct MemoryArena MemoryArena;
|
||||
#define NUM_KEYS 1024
|
||||
#define METERS_TO_PIXEL 240
|
||||
|
||||
|
||||
typedef struct World
|
||||
{
|
||||
Entity *entities;
|
||||
|
Loading…
Reference in New Issue
Block a user