Correctly align text rendering to baseline

This commit is contained in:
2016-07-07 22:30:06 +10:00
parent 5ef54e16be
commit 13a2152bf6
5 changed files with 21 additions and 12 deletions
+3 -1
View File
@@ -1,6 +1,8 @@
#include "Dengine/OpenGL.h"
#include "Dengine/Renderer.h"
#define RENDER_BOUNDING_BOX FALSE
void renderer_entity(Renderer *renderer, Entity *entity, f32 rotate, v3 color)
{
renderer_object(renderer, entity->pos, entity->size, rotate, color,
@@ -28,7 +30,7 @@ void renderer_object(Renderer *renderer, v2 pos, v2 size, f32 rotate, v3 color,
// TODO(doyle): Unimplemented
// this->shader->uniformSetVec3f("spriteColor", color);
#if 1
#if RENDER_BOUNDING_BOX
glBindVertexArray(renderer->vao);
glDrawArrays(GL_TRIANGLE_STRIP, 0, renderer->numVertexesInVbo);
glBindVertexArray(0);