Correctly align text rendering to baseline
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+3
-1
@@ -1,6 +1,8 @@
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#include "Dengine/OpenGL.h"
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#include "Dengine/Renderer.h"
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#define RENDER_BOUNDING_BOX FALSE
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void renderer_entity(Renderer *renderer, Entity *entity, f32 rotate, v3 color)
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{
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renderer_object(renderer, entity->pos, entity->size, rotate, color,
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@@ -28,7 +30,7 @@ void renderer_object(Renderer *renderer, v2 pos, v2 size, f32 rotate, v3 color,
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// TODO(doyle): Unimplemented
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// this->shader->uniformSetVec3f("spriteColor", color);
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#if 1
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#if RENDER_BOUNDING_BOX
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glBindVertexArray(renderer->vao);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, renderer->numVertexesInVbo);
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glBindVertexArray(0);
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