Entities now have health values associated
This commit is contained in:
parent
6c3ef63a65
commit
0d5725eb97
@ -25,6 +25,21 @@ INTERNAL Entity *addEntity(World *world, v2 pos, v2 size, enum EntityType type,
|
||||
entity.tex = tex;
|
||||
entity.collides = collides;
|
||||
|
||||
switch(type)
|
||||
{
|
||||
case entitytype_hero:
|
||||
case entitytype_mob:
|
||||
{
|
||||
entity.stats = PLATFORM_MEM_ALLOC(1, EntityStats);
|
||||
entity.stats->maxHealth = 100;
|
||||
entity.stats->health = entity.stats->maxHealth;
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
world->entities[world->freeEntityIndex++] = entity;
|
||||
Entity *result = &world->entities[world->freeEntityIndex-1];
|
||||
|
||||
@ -528,18 +543,28 @@ void worldTraveller_gameUpdateAndRender(GameState *state, const f32 dt)
|
||||
f32 stringLineGap = 1.1f * asset_getVFontSpacing(font->metrics);
|
||||
strPos.y -= GLOBAL_debugState.stringLineGap;
|
||||
|
||||
char entityPosStr[256];
|
||||
char entityPosStr[128];
|
||||
snprintf(entityPosStr, ARRAY_COUNT(entityPosStr), "%06.2f, %06.2f",
|
||||
entity->pos.x, entity->pos.y);
|
||||
renderer_string(&state->renderer, cameraBounds, font, entityPosStr,
|
||||
strPos, 0, color);
|
||||
|
||||
strPos.y -= GLOBAL_debugState.stringLineGap;
|
||||
char entityIDStr[256];
|
||||
char entityIDStr[32];
|
||||
snprintf(entityIDStr, ARRAY_COUNT(entityIDStr), "ID: %4d/%d", i,
|
||||
world->maxEntities);
|
||||
renderer_string(&state->renderer, cameraBounds, font, entityIDStr,
|
||||
strPos, 0, color);
|
||||
|
||||
if (entity->stats)
|
||||
{
|
||||
strPos.y -= GLOBAL_debugState.stringLineGap;
|
||||
char entityHealth[32];
|
||||
snprintf(entityHealth, ARRAY_COUNT(entityHealth), "HP: %3.0f/%3.0f",
|
||||
entity->stats->health, entity->stats->maxHealth);
|
||||
renderer_string(&state->renderer, cameraBounds, font,
|
||||
entityHealth, strPos, 0, color);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -34,6 +34,12 @@ typedef struct EntityAnim
|
||||
f32 currDuration;
|
||||
} EntityAnim;
|
||||
|
||||
typedef struct EntityStats
|
||||
{
|
||||
f32 maxHealth;
|
||||
f32 health;
|
||||
} EntityStats;
|
||||
|
||||
typedef struct Entity
|
||||
{
|
||||
v2 pos; // Position
|
||||
@ -50,6 +56,8 @@ typedef struct Entity
|
||||
EntityAnim anim[16];
|
||||
i32 freeAnimIndex;
|
||||
i32 currAnimIndex;
|
||||
|
||||
EntityStats *stats;
|
||||
} Entity;
|
||||
|
||||
INTERNAL inline v4 getEntityScreenRect(Entity entity)
|
||||
|
Loading…
Reference in New Issue
Block a user