Rotate around entity center, update math notation

Change #define math functions to uppercase for consistency
This commit is contained in:
2016-07-14 23:15:42 +10:00
parent b1875077b7
commit 0551f05e73
4 changed files with 29 additions and 13 deletions
+9 -7
View File
@@ -4,8 +4,10 @@
#include <math.h>
#include "Dengine/Common.h"
#define squared(x) (x * x)
#define absolute(x) ((x) > 0 ? (x) : -(x))
#define MATH_PI 3.14159265359f
#define SQUARED(x) (x * x)
#define ABS(x) ((x) > 0 ? (x) : -(x))
#define DEGREES_TO_RADIANS(x) (x * (MATH_PI / 180.0f))
/* VECTORS */
typedef union v2i
@@ -199,17 +201,17 @@ INTERNAL inline mat4 mat4_rotate(const f32 radians, const f32 x, const f32 y,
f32 sinVal = sinf(radians);
f32 cosVal = cosf(radians);
result.e[0][0] = (cosVal + (squared(x) * (1.0f - cosVal)));
result.e[0][0] = (cosVal + (SQUARED(x) * (1.0f - cosVal)));
result.e[0][1] = ((y * z * (1.0f - cosVal)) + (z * sinVal));
result.e[0][2] = ((z * x * (1.0f - cosVal)) - (y * sinVal));
result.e[1][0] = ((x * y * (1.0f - cosVal)) - (z * sinVal));
result.e[1][1] = (cosVal + (squared(y) * (1.0f - cosVal)));
result.e[1][1] = (cosVal + (SQUARED(y) * (1.0f - cosVal)));
result.e[1][2] = ((z * y * (1.0f - cosVal)) + (x * sinVal));
result.e[2][0] = ((x * z * (1.0f - cosVal)) + (y * sinVal));
result.e[2][1] = ((y * z * (1.0f - cosVal)) - (x * sinVal));
result.e[2][2] = (cosVal + (squared(z) * (1.0f - cosVal)));
result.e[2][2] = (cosVal + (SQUARED(z) * (1.0f - cosVal)));
result.e[3][3] = 1;
@@ -270,8 +272,8 @@ INTERNAL inline v4 getRect(v2 origin, v2 size)
INTERNAL inline v2 getRectSize(v4 rect)
{
f32 width = absolute(rect.x - rect.z);
f32 height = absolute(rect.y - rect.w);
f32 width = ABS(rect.x - rect.z);
f32 height = ABS(rect.y - rect.w);
v2 result = V2(width, height);