Initialise repo
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#version 330 core
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in vec3 OurColor;
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in vec2 TexCoord;
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out vec4 color;
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uniform sampler2D ourTexture1;
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void main()
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{
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color = texture(ourTexture1, TexCoord);
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}
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#version 330 core
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layout (location = 0) in vec3 position;
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layout (location = 1) in vec3 color;
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layout (location = 2) in vec2 texCoord;
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out vec3 OurColor;
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out vec2 TexCoord;
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uniform mat4 transform;
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void main()
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{
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gl_Position = transform * vec4(position, 1.0f);
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OurColor = color;
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TexCoord = texCoord;
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}
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