Dengine/src/Debug.c

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#include "Dengine/Platform.h"
#include "Dengine/Debug.h"
DebugState GLOBAL_debugState;
void debug_init()
{
GLOBAL_debugState.totalMemoryAllocated = 0;
GLOBAL_debugState.callCount = PLATFORM_MEM_ALLOC(debugcallcount_num, i32);
GLOBAL_debugState.numDebugStrings = 0;
GLOBAL_debugState.stringUpdateTimer = 0.0f;
GLOBAL_debugState.stringUpdateRate = 0.15f;
GLOBAL_debugState.stringLineGap = -1;
}
void debug_pushString(char *formatString, void *data, char *dataType)
{
if (GLOBAL_debugState.stringUpdateTimer <= 0)
{
i32 numDebugStrings = GLOBAL_debugState.numDebugStrings;
if (common_strcmp(dataType, "v2") == 0)
{
v2 val = *(CAST(v2 *) data);
snprintf(GLOBAL_debugState.debugStrings[numDebugStrings],
ARRAY_COUNT(GLOBAL_debugState.debugStrings[0]),
formatString, val.x, val.y);
}
else if (common_strcmp(dataType, "i32") == 0)
{
i32 val = *(CAST(i32 *) data);
snprintf(GLOBAL_debugState.debugStrings[numDebugStrings],
ARRAY_COUNT(GLOBAL_debugState.debugStrings[0]),
formatString, val);
}
else
{
ASSERT(INVALID_CODE_PATH);
}
GLOBAL_debugState.numDebugStrings++;
}
}
void debug_stringUpdateAndRender(Renderer *renderer, Font *font, f32 dt)
{
if (GLOBAL_debugState.stringLineGap == -1)
{
GLOBAL_debugState.stringLineGap =
1.1f * asset_getVFontSpacing(font->metrics);
GLOBAL_debugState.initialStringPos =
V2(0.0f,
(renderer->size.y - 1.8f * GLOBAL_debugState.stringLineGap));
GLOBAL_debugState.stringPos = GLOBAL_debugState.initialStringPos;
}
for (i32 i = 0; i < GLOBAL_debugState.numDebugStrings; i++)
{
f32 rotate = 0;
v4 color = V4(0, 0, 0, 1);
renderer_string(renderer, font, GLOBAL_debugState.debugStrings[i],
GLOBAL_debugState.stringPos, rotate, color);
GLOBAL_debugState.stringPos.y -=
(0.9f * GLOBAL_debugState.stringLineGap);
}
if (GLOBAL_debugState.stringUpdateTimer <= 0)
{
GLOBAL_debugState.stringUpdateTimer =
GLOBAL_debugState.stringUpdateRate;
}
else
{
GLOBAL_debugState.stringUpdateTimer -= dt;
if (GLOBAL_debugState.stringUpdateTimer <= 0)
{
GLOBAL_debugState.numDebugStrings = 0;
}
}
GLOBAL_debugState.stringPos = GLOBAL_debugState.initialStringPos;
}