Dengine/Dengine.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Label="Globals">
<ProjectGuid>{98153E55-A798-418B-9641-E1FEC5FC54C1}</ProjectGuid>
<RootNamespace>Dengine</RootNamespace>
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<OutDir>.\bin\</OutDir>
<IntDir>.\bin\</IntDir>
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<IncludePath>extern\glm-0.9.7.5\include;extern\stb-master\include;src\include;extern\glew-1.13.0\include;extern\glfw-3.2.bin.WIN32\include;$(IncludePath)</IncludePath>
<LibraryPath>extern\glew-1.13.0\lib\Release\Win32;extern\glfw-3.2.bin.WIN32\lib-vc2015;$(LibraryPath)</LibraryPath>
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<Link>
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<ItemGroup>
<ClCompile Include="src\AssetManager.cpp" />
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<ClCompile Include="src\dengine.cpp" />
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<ClCompile Include="src\Entity.cpp" />
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<ClCompile Include="src\Renderer.cpp" />
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<ClCompile Include="src\Shader.cpp" />
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<ClCompile Include="src\WorldTraveller.cpp" />
<ClCompile Include="src\Texture.cpp" />
<ClCompile Include="src\Tutorial.cpp" />
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</ItemGroup>
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<None Include="data\shaders\sprite.vert.glsl" />
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<ClInclude Include="src\include\Dengine\Common.h" />
<ClInclude Include="src\include\Breakout\Game.h" />
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<ClInclude Include="src\include\Dengine\Entity.h" />
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<ClInclude Include="src\include\Dengine\Math.h" />
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<ClInclude Include="src\include\Dengine\OpenGL.h" />
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<ClInclude Include="src\include\WorldTraveller\WorldTraveller.h" />
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