2016-06-07 13:54:14 +00:00
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#version 330 core
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layout (location = 0) in vec4 data; // (vec2)pos, (vec2)texCoord
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out vec2 texCoord;
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2016-06-09 05:49:03 +00:00
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uniform mat4 model;
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uniform mat4 projection;
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2016-06-07 13:54:14 +00:00
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void main()
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{
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2016-06-09 05:49:03 +00:00
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gl_Position = projection * model * vec4(data.xy, 0.0f, 1.0f);
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2016-06-07 13:54:14 +00:00
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texCoord = data.zw;
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}
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