121 lines
3.9 KiB
C++
121 lines
3.9 KiB
C++
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtc_random
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/// @file glm/gtc/random.hpp
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/// @date 2011-09-18 / 2011-09-18
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/// @author Christophe Riccio
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///
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/// @see core (dependence)
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/// @see gtc_half_float (dependence)
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/// @see gtx_random (extended)
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///
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/// @defgroup gtc_random GLM_GTC_random
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/// @ingroup gtc
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///
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/// @brief Generate random number from various distribution methods.
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///
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/// <glm/gtc/random.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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#pragma once
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// Dependency:
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#include "../vec2.hpp"
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#include "../vec3.hpp"
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#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
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# pragma message("GLM: GLM_GTC_random extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtc_random
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/// @{
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/// Generate random numbers in the interval [Min, Max], according a linear distribution
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///
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/// @param Min
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/// @param Max
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/// @tparam genType Value type. Currently supported: half (not recommanded), float or double scalars and vectors.
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/// @see gtc_random
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template <typename genTYpe>
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GLM_FUNC_DECL genTYpe linearRand(
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genTYpe Min,
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genTYpe Max);
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<T, P> linearRand(
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vecType<T, P> const & Min,
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vecType<T, P> const & Max);
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/// Generate random numbers in the interval [Min, Max], according a gaussian distribution
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///
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/// @param Mean
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/// @param Deviation
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/// @see gtc_random
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template <typename genType>
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GLM_FUNC_DECL genType gaussRand(
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genType Mean,
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genType Deviation);
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/// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius
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///
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/// @param Radius
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/// @see gtc_random
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template <typename T>
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GLM_FUNC_DECL tvec2<T, defaultp> circularRand(
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T Radius);
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/// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius
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///
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/// @param Radius
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/// @see gtc_random
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template <typename T>
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GLM_FUNC_DECL tvec3<T, defaultp> sphericalRand(
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T Radius);
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/// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius
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///
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/// @param Radius
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/// @see gtc_random
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template <typename T>
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GLM_FUNC_DECL tvec2<T, defaultp> diskRand(
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T Radius);
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/// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius
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///
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/// @param Radius
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/// @see gtc_random
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template <typename T>
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GLM_FUNC_DECL tvec3<T, defaultp> ballRand(
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T Radius);
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/// @}
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}//namespace glm
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#include "random.inl"
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