490 lines
14 KiB
Plaintext
490 lines
14 KiB
Plaintext
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtc_packing
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/// @file glm/gtc/packing.inl
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/// @date 2013-08-08 / 2013-08-08
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#include "../common.hpp"
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#include "../vec2.hpp"
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#include "../vec3.hpp"
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#include "../vec4.hpp"
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#include "../detail/type_half.hpp"
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#include <cstring>
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namespace glm{
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namespace detail
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{
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GLM_FUNC_QUALIFIER glm::uint16 float2half(glm::uint32 f)
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{
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// 10 bits => EE EEEFFFFF
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// 11 bits => EEE EEFFFFFF
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// Half bits => SEEEEEFF FFFFFFFF
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// Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
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// 0x00007c00 => 00000000 00000000 01111100 00000000
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// 0x000003ff => 00000000 00000000 00000011 11111111
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// 0x38000000 => 00111000 00000000 00000000 00000000
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// 0x7f800000 => 01111111 10000000 00000000 00000000
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// 0x00008000 => 00000000 00000000 10000000 00000000
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return
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((f >> 16) & 0x8000) | // sign
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((((f & 0x7f800000) - 0x38000000) >> 13) & 0x7c00) | // exponential
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((f >> 13) & 0x03ff); // Mantissa
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}
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GLM_FUNC_QUALIFIER glm::uint32 float2packed11(glm::uint32 f)
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{
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// 10 bits => EE EEEFFFFF
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// 11 bits => EEE EEFFFFFF
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// Half bits => SEEEEEFF FFFFFFFF
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// Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
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// 0x000007c0 => 00000000 00000000 00000111 11000000
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// 0x00007c00 => 00000000 00000000 01111100 00000000
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// 0x000003ff => 00000000 00000000 00000011 11111111
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// 0x38000000 => 00111000 00000000 00000000 00000000
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// 0x7f800000 => 01111111 10000000 00000000 00000000
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// 0x00008000 => 00000000 00000000 10000000 00000000
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return
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((((f & 0x7f800000) - 0x38000000) >> 17) & 0x07c0) | // exponential
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((f >> 17) & 0x003f); // Mantissa
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}
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GLM_FUNC_QUALIFIER glm::uint32 packed11ToFloat(glm::uint32 p)
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{
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// 10 bits => EE EEEFFFFF
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// 11 bits => EEE EEFFFFFF
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// Half bits => SEEEEEFF FFFFFFFF
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// Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
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// 0x000007c0 => 00000000 00000000 00000111 11000000
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// 0x00007c00 => 00000000 00000000 01111100 00000000
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// 0x000003ff => 00000000 00000000 00000011 11111111
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// 0x38000000 => 00111000 00000000 00000000 00000000
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// 0x7f800000 => 01111111 10000000 00000000 00000000
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// 0x00008000 => 00000000 00000000 10000000 00000000
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return
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((((p & 0x07c0) << 17) + 0x38000000) & 0x7f800000) | // exponential
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((p & 0x003f) << 17); // Mantissa
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}
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GLM_FUNC_QUALIFIER glm::uint32 float2packed10(glm::uint32 f)
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{
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// 10 bits => EE EEEFFFFF
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// 11 bits => EEE EEFFFFFF
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// Half bits => SEEEEEFF FFFFFFFF
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// Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
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// 0x0000001F => 00000000 00000000 00000000 00011111
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// 0x0000003F => 00000000 00000000 00000000 00111111
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// 0x000003E0 => 00000000 00000000 00000011 11100000
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// 0x000007C0 => 00000000 00000000 00000111 11000000
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// 0x00007C00 => 00000000 00000000 01111100 00000000
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// 0x000003FF => 00000000 00000000 00000011 11111111
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// 0x38000000 => 00111000 00000000 00000000 00000000
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// 0x7f800000 => 01111111 10000000 00000000 00000000
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// 0x00008000 => 00000000 00000000 10000000 00000000
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return
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((((f & 0x7f800000) - 0x38000000) >> 18) & 0x03E0) | // exponential
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((f >> 18) & 0x001f); // Mantissa
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}
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GLM_FUNC_QUALIFIER glm::uint32 packed10ToFloat(glm::uint32 p)
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{
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// 10 bits => EE EEEFFFFF
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// 11 bits => EEE EEFFFFFF
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// Half bits => SEEEEEFF FFFFFFFF
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// Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
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// 0x0000001F => 00000000 00000000 00000000 00011111
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// 0x0000003F => 00000000 00000000 00000000 00111111
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// 0x000003E0 => 00000000 00000000 00000011 11100000
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// 0x000007C0 => 00000000 00000000 00000111 11000000
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// 0x00007C00 => 00000000 00000000 01111100 00000000
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// 0x000003FF => 00000000 00000000 00000011 11111111
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// 0x38000000 => 00111000 00000000 00000000 00000000
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// 0x7f800000 => 01111111 10000000 00000000 00000000
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// 0x00008000 => 00000000 00000000 10000000 00000000
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return
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((((p & 0x03E0) << 18) + 0x38000000) & 0x7f800000) | // exponential
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((p & 0x001f) << 18); // Mantissa
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}
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GLM_FUNC_QUALIFIER glm::uint half2float(glm::uint h)
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{
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return ((h & 0x8000) << 16) | ((( h & 0x7c00) + 0x1C000) << 13) | ((h & 0x03FF) << 13);
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}
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GLM_FUNC_QUALIFIER glm::uint floatTo11bit(float x)
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{
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if(x == 0.0f)
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return 0u;
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else if(glm::isnan(x))
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return ~0u;
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else if(glm::isinf(x))
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return 0x1Fu << 6u;
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# if(GLM_COMPILER & GLM_COMPILER_GCC || GLM_COMPILER & (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM))
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uint Pack = 0u;
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memcpy(&Pack, &x, sizeof(Pack));
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# else
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uint Pack = reinterpret_cast<uint&>(x);
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# endif
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return float2packed11(Pack);
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}
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GLM_FUNC_QUALIFIER float packed11bitToFloat(glm::uint x)
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{
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if(x == 0)
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return 0.0f;
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else if(x == ((1 << 11) - 1))
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return ~0;//NaN
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else if(x == (0x1f << 6))
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return ~0;//Inf
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uint Result = packed11ToFloat(x);
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# if(GLM_COMPILER & GLM_COMPILER_GCC || GLM_COMPILER & (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM))
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float Temp = 0;
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memcpy(&Temp, &Result, sizeof(Temp));
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return Temp;
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# else
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return reinterpret_cast<float&>(Result);
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# endif
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}
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GLM_FUNC_QUALIFIER glm::uint floatTo10bit(float x)
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{
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if(x == 0.0f)
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return 0u;
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else if(glm::isnan(x))
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return ~0u;
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else if(glm::isinf(x))
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return 0x1Fu << 5u;
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# if(GLM_COMPILER & GLM_COMPILER_GCC || GLM_COMPILER & (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM))
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uint Pack = 0;
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memcpy(&Pack, &x, sizeof(Pack));
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# else
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uint Pack = reinterpret_cast<uint&>(x);
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# endif
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return float2packed10(Pack);
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}
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GLM_FUNC_QUALIFIER float packed10bitToFloat(glm::uint x)
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{
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if(x == 0)
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return 0.0f;
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else if(x == ((1 << 10) - 1))
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return ~0;//NaN
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else if(x == (0x1f << 5))
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return ~0;//Inf
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uint Result = packed10ToFloat(x);
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# if(GLM_COMPILER & GLM_COMPILER_GCC || GLM_COMPILER & (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM))
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float Temp = 0;
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memcpy(&Temp, &Result, sizeof(Temp));
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return Temp;
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# else
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return reinterpret_cast<float&>(Result);
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# endif
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}
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// GLM_FUNC_QUALIFIER glm::uint f11_f11_f10(float x, float y, float z)
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// {
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// return ((floatTo11bit(x) & ((1 << 11) - 1)) << 0) | ((floatTo11bit(y) & ((1 << 11) - 1)) << 11) | ((floatTo10bit(z) & ((1 << 10) - 1)) << 22);
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// }
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union u10u10u10u2
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{
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struct
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{
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uint x : 10;
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uint y : 10;
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uint z : 10;
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uint w : 2;
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} data;
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uint32 pack;
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};
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union i10i10i10i2
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{
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struct
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{
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int x : 10;
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int y : 10;
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int z : 10;
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int w : 2;
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} data;
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uint32 pack;
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};
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}//namespace detail
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GLM_FUNC_QUALIFIER uint8 packUnorm1x8(float v)
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{
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return static_cast<uint8>(round(clamp(v, 0.0f, 1.0f) * 255.0f));
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}
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GLM_FUNC_QUALIFIER float unpackUnorm1x8(uint8 p)
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{
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float const Unpack(p);
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return Unpack * static_cast<float>(0.0039215686274509803921568627451); // 1 / 255
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}
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GLM_FUNC_QUALIFIER uint16 packUnorm2x8(vec2 const & v)
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{
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u8vec2 const Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f));
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return reinterpret_cast<uint16 const &>(Topack);
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}
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GLM_FUNC_QUALIFIER vec2 unpackUnorm2x8(uint16 p)
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{
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vec2 const Unpack(reinterpret_cast<u8vec2 const &>(p));
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return Unpack * float(0.0039215686274509803921568627451); // 1 / 255
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}
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GLM_FUNC_QUALIFIER uint8 packSnorm1x8(float v)
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{
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int8 const Topack(static_cast<int8>(round(clamp(v ,-1.0f, 1.0f) * 127.0f)));
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return reinterpret_cast<uint8 const &>(Topack);
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}
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GLM_FUNC_QUALIFIER float unpackSnorm1x8(uint8 p)
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{
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float const Unpack(reinterpret_cast<int8 const &>(p));
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return clamp(
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Unpack * 0.00787401574803149606299212598425f, // 1.0f / 127.0f
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-1.0f, 1.0f);
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}
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GLM_FUNC_QUALIFIER uint16 packSnorm2x8(vec2 const & v)
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{
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i8vec2 const Topack(round(clamp(v, -1.0f, 1.0f) * 127.0f));
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return reinterpret_cast<uint16 const &>(Topack);
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}
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GLM_FUNC_QUALIFIER vec2 unpackSnorm2x8(uint16 p)
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{
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vec2 const Unpack(reinterpret_cast<i8vec2 const &>(p));
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return clamp(
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Unpack * 0.00787401574803149606299212598425f, // 1.0f / 127.0f
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-1.0f, 1.0f);
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}
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GLM_FUNC_QUALIFIER uint16 packUnorm1x16(float s)
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{
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return static_cast<uint16>(round(clamp(s, 0.0f, 1.0f) * 65535.0f));
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}
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GLM_FUNC_QUALIFIER float unpackUnorm1x16(uint16 p)
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{
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float const Unpack(p);
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return Unpack * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0
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}
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GLM_FUNC_QUALIFIER uint64 packUnorm4x16(vec4 const & v)
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{
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u16vec4 const Topack(round(clamp(v , 0.0f, 1.0f) * 65535.0f));
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return reinterpret_cast<uint64 const &>(Topack);
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}
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GLM_FUNC_QUALIFIER vec4 unpackUnorm4x16(uint64 p)
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{
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vec4 const Unpack(reinterpret_cast<u16vec4 const &>(p));
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return Unpack * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0
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}
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GLM_FUNC_QUALIFIER uint16 packSnorm1x16(float v)
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{
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int16 const Topack = static_cast<int16>(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
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return reinterpret_cast<uint16 const &>(Topack);
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}
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GLM_FUNC_QUALIFIER float unpackSnorm1x16(uint16 p)
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{
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float const Unpack(reinterpret_cast<int16 const &>(p));
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return clamp(
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Unpack * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f,
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-1.0f, 1.0f);
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}
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GLM_FUNC_QUALIFIER uint64 packSnorm4x16(vec4 const & v)
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{
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i16vec4 const Topack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
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return reinterpret_cast<uint64 const &>(Topack);
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}
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GLM_FUNC_QUALIFIER vec4 unpackSnorm4x16(uint64 p)
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{
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vec4 const Unpack(reinterpret_cast<i16vec4 const &>(p));
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return clamp(
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Unpack * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f,
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-1.0f, 1.0f);
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}
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GLM_FUNC_QUALIFIER uint16 packHalf1x16(float v)
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{
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int16 const Topack(detail::toFloat16(v));
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return reinterpret_cast<uint16 const &>(Topack);
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}
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GLM_FUNC_QUALIFIER float unpackHalf1x16(uint16 v)
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{
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return detail::toFloat32(reinterpret_cast<int16 const &>(v));
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}
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GLM_FUNC_QUALIFIER uint64 packHalf4x16(glm::vec4 const & v)
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{
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i16vec4 Unpack(
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detail::toFloat16(v.x),
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detail::toFloat16(v.y),
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detail::toFloat16(v.z),
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detail::toFloat16(v.w));
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return reinterpret_cast<uint64 const &>(Unpack);
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}
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GLM_FUNC_QUALIFIER glm::vec4 unpackHalf4x16(uint64 v)
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{
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i16vec4 Unpack(reinterpret_cast<i16vec4 const &>(v));
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return vec4(
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detail::toFloat32(Unpack.x),
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detail::toFloat32(Unpack.y),
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detail::toFloat32(Unpack.z),
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detail::toFloat32(Unpack.w));
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}
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GLM_FUNC_QUALIFIER uint32 packI3x10_1x2(ivec4 const & v)
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{
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detail::i10i10i10i2 Result;
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Result.data.x = v.x;
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Result.data.y = v.y;
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Result.data.z = v.z;
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Result.data.w = v.w;
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return Result.pack;
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}
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GLM_FUNC_QUALIFIER ivec4 unpackI3x10_1x2(uint32 v)
|
||
|
{
|
||
|
detail::i10i10i10i2 Unpack;
|
||
|
Unpack.pack = v;
|
||
|
return ivec4(
|
||
|
Unpack.data.x,
|
||
|
Unpack.data.y,
|
||
|
Unpack.data.z,
|
||
|
Unpack.data.w);
|
||
|
}
|
||
|
|
||
|
GLM_FUNC_QUALIFIER uint32 packU3x10_1x2(uvec4 const & v)
|
||
|
{
|
||
|
detail::u10u10u10u2 Result;
|
||
|
Result.data.x = v.x;
|
||
|
Result.data.y = v.y;
|
||
|
Result.data.z = v.z;
|
||
|
Result.data.w = v.w;
|
||
|
return Result.pack;
|
||
|
}
|
||
|
|
||
|
GLM_FUNC_QUALIFIER uvec4 unpackU3x10_1x2(uint32 v)
|
||
|
{
|
||
|
detail::u10u10u10u2 Unpack;
|
||
|
Unpack.pack = v;
|
||
|
return uvec4(
|
||
|
Unpack.data.x,
|
||
|
Unpack.data.y,
|
||
|
Unpack.data.z,
|
||
|
Unpack.data.w);
|
||
|
}
|
||
|
|
||
|
GLM_FUNC_QUALIFIER uint32 packSnorm3x10_1x2(vec4 const & v)
|
||
|
{
|
||
|
detail::i10i10i10i2 Result;
|
||
|
Result.data.x = int(round(clamp(v.x,-1.0f, 1.0f) * 511.f));
|
||
|
Result.data.y = int(round(clamp(v.y,-1.0f, 1.0f) * 511.f));
|
||
|
Result.data.z = int(round(clamp(v.z,-1.0f, 1.0f) * 511.f));
|
||
|
Result.data.w = int(round(clamp(v.w,-1.0f, 1.0f) * 1.f));
|
||
|
return Result.pack;
|
||
|
}
|
||
|
|
||
|
GLM_FUNC_QUALIFIER vec4 unpackSnorm3x10_1x2(uint32 v)
|
||
|
{
|
||
|
detail::i10i10i10i2 Unpack;
|
||
|
Unpack.pack = v;
|
||
|
vec4 Result;
|
||
|
Result.x = clamp(float(Unpack.data.x) / 511.f, -1.0f, 1.0f);
|
||
|
Result.y = clamp(float(Unpack.data.y) / 511.f, -1.0f, 1.0f);
|
||
|
Result.z = clamp(float(Unpack.data.z) / 511.f, -1.0f, 1.0f);
|
||
|
Result.w = clamp(float(Unpack.data.w) / 1.f, -1.0f, 1.0f);
|
||
|
return Result;
|
||
|
}
|
||
|
|
||
|
GLM_FUNC_QUALIFIER uint32 packUnorm3x10_1x2(vec4 const & v)
|
||
|
{
|
||
|
uvec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec4(1023.f, 1023.f, 1023.f, 3.f)));
|
||
|
|
||
|
detail::u10u10u10u2 Result;
|
||
|
Result.data.x = Unpack.x;
|
||
|
Result.data.y = Unpack.y;
|
||
|
Result.data.z = Unpack.z;
|
||
|
Result.data.w = Unpack.w;
|
||
|
return Result.pack;
|
||
|
}
|
||
|
|
||
|
GLM_FUNC_QUALIFIER vec4 unpackUnorm3x10_1x2(uint32 v)
|
||
|
{
|
||
|
vec4 const ScaleFactors(1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 3.f);
|
||
|
|
||
|
detail::u10u10u10u2 Unpack;
|
||
|
Unpack.pack = v;
|
||
|
return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactors;
|
||
|
}
|
||
|
|
||
|
GLM_FUNC_QUALIFIER uint32 packF2x11_1x10(vec3 const & v)
|
||
|
{
|
||
|
return
|
||
|
((detail::floatTo11bit(v.x) & ((1 << 11) - 1)) << 0) |
|
||
|
((detail::floatTo11bit(v.y) & ((1 << 11) - 1)) << 11) |
|
||
|
((detail::floatTo10bit(v.z) & ((1 << 10) - 1)) << 22);
|
||
|
}
|
||
|
|
||
|
GLM_FUNC_QUALIFIER vec3 unpackF2x11_1x10(uint32 v)
|
||
|
{
|
||
|
return vec3(
|
||
|
detail::packed11bitToFloat(v >> 0),
|
||
|
detail::packed11bitToFloat(v >> 11),
|
||
|
detail::packed10bitToFloat(v >> 22));
|
||
|
}
|
||
|
|
||
|
}//namespace glm
|