Dengine/data/shaders/sprite.vert.glsl

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#version 330 core
layout (location = 0) in vec4 data; // (vec2)pos, (vec2)texCoord
out vec2 texCoord;
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uniform mat4 model;
uniform mat4 projection;
void main()
{
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gl_Position = projection * model * vec4(data.xy, 0.0f, 1.0f);
texCoord = data.zw;
}