12 lines
160 B
Plaintext
12 lines
160 B
Plaintext
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#version 330 core
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in vec3 OurColor;
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in vec2 TexCoord;
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out vec4 color;
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uniform sampler2D ourTexture1;
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void main()
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{
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color = texture(ourTexture1, TexCoord);
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}
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