DTRenderer/src
Doyle Thai 371ece0ce3 Add naiive SSAA for primitive triangles only 2017-06-14 12:22:14 +10:00
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UnityBuild Reorganise asset files 2017-05-26 01:12:39 +10:00
external Start moving model around in 3d space 2017-06-08 01:18:55 +10:00
.clang-format Add mem diagnostics, prepare for bitmap rotation 2017-05-17 02:49:33 +10:00
DTRenderer.cpp Add naiive SSAA for primitive triangles only 2017-06-14 12:22:14 +10:00
DTRenderer.h Make tri rasterisation into SIMD/non-SIMD paths 2017-05-31 16:40:13 +10:00
DTRendererAsset.cpp Start moving model around in 3d space 2017-06-08 01:18:55 +10:00
DTRendererAsset.h Improve allocation compactness and add DTRMesh 2017-05-26 22:25:09 +10:00
DTRendererDebug.cpp Add naiive SSAA for primitive triangles only 2017-06-14 12:22:14 +10:00
DTRendererDebug.h Start moving model around in 3d space 2017-06-08 01:18:55 +10:00
DTRendererPlatform.h Make tri rasterisation into SIMD/non-SIMD paths 2017-05-31 16:40:13 +10:00
DTRendererRender.cpp Add naiive SSAA for primitive triangles only 2017-06-14 12:22:14 +10:00
DTRendererRender.h Cleanup and better parameterise mesh function args 2017-06-09 15:55:58 +10:00
Win32DTRenderer.cpp Merge textured/non-textured tri rendering to one 2017-06-02 18:23:15 +10:00
build.bat Add naiive SSAA for primitive triangles only 2017-06-14 12:22:14 +10:00
dqn.h Cleanup and better parameterise mesh function args 2017-06-09 15:55:58 +10:00