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DTRenderer/src
History
Doyle Thai 371ece0ce3 Add naiive SSAA for primitive triangles only
2017-06-14 12:22:14 +10:00
..
external
Start moving model around in 3d space
2017-06-08 01:18:55 +10:00
UnityBuild
Reorganise asset files
2017-05-26 01:12:39 +10:00
.clang-format
Add mem diagnostics, prepare for bitmap rotation
2017-05-17 02:49:33 +10:00
build.bat
Add naiive SSAA for primitive triangles only
2017-06-14 12:22:14 +10:00
dqn.h
Cleanup and better parameterise mesh function args
2017-06-09 15:55:58 +10:00
DTRenderer.cpp
Add naiive SSAA for primitive triangles only
2017-06-14 12:22:14 +10:00
DTRenderer.h
Make tri rasterisation into SIMD/non-SIMD paths
2017-05-31 16:40:13 +10:00
DTRendererAsset.cpp
Start moving model around in 3d space
2017-06-08 01:18:55 +10:00
DTRendererAsset.h
Improve allocation compactness and add DTRMesh
2017-05-26 22:25:09 +10:00
DTRendererDebug.cpp
Add naiive SSAA for primitive triangles only
2017-06-14 12:22:14 +10:00
DTRendererDebug.h
Start moving model around in 3d space
2017-06-08 01:18:55 +10:00
DTRendererPlatform.h
Make tri rasterisation into SIMD/non-SIMD paths
2017-05-31 16:40:13 +10:00
DTRendererRender.cpp
Add naiive SSAA for primitive triangles only
2017-06-14 12:22:14 +10:00
DTRendererRender.h
Cleanup and better parameterise mesh function args
2017-06-09 15:55:58 +10:00
Win32DTRenderer.cpp
Merge textured/non-textured tri rendering to one
2017-06-02 18:23:15 +10:00
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