#ifndef DTRENDERER_H #define DTRENDERER_H #include "DTRendererAsset.h" #include "dqn.h" typedef void DTR_UpdateFunction(struct PlatformRenderBuffer *const renderBuffer, struct PlatformInput *const input, struct PlatformMemory *const memory); typedef struct DTRState { DTRFont font; DTRBitmap bitmap; DTRMesh mesh; struct PlatformLock *renderLock; } DTRState; extern PlatformFlags globalDTRPlatformFlags; #endif